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| Dave Crowell writes: |
A well done causalty figure is extremely useful for my games. |
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418 hits since 22 Jan 2026
©1994-2026 Bill Armintrout
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| VOTING RESULTS | |||
| Answer | Votes | % | Chart |
casualty figure | 31 | 8% | |
|---|---|---|---|
cavalryman firing both revolvers to the right | 12 | 3% | |
falling figure | 26 | 7% | |
figure apparently stabbing a snake | 48 | 13% | |
figure charging with leveled weapon | 2 | 1% | |
figure clutching pants/clothing | 17 | 5% | |
figure firing in the air | 24 | 7% | |
figure firing weapon while looking to the side | 18 | 5% | |
figure hanging in barbed wire | 28 | 8% | |
figure holding gun above his head with both arms | 53 | 14% | |
figure holding gun overhead in stabbing motion | 52 | 14% | |
figure jumping over wall | 14 | 4% | |
figure just standing around | 11 | 3% | |
figure kneeling | 8 | 2% | |
figure leaning on weapon | 10 | 3% | |
all of the above | 8 | 2% | |
other (explain) | 0 | 0% | |
none of these/no opinion | 0 | 0% | |
this is ridiculous | 3 | 1% | |
not my genre | 0 | 0% | |
not my cup of tea | 1 | 0% | |
| POLL IS CLOSED |
| POLL DESCRIPTION | |
For me it is a horse with two legs off the ground. It invariably leads to a fragile figure, especially if the model is expected to be handled or played with. Poll set up by |