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POLL: Card-Driven Rule Systems


187 votes were cast.


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Martin Rapier writes:

It depends what you mean.

Card management systems probably come closest to modelling what Clausewitz described in terms of warfare 'resembling a game of cards'. A mix of skill and luck.

Randomising the activation sequence by card draws is more a case of modelling friction rather than command, whereas systems which involve directly playing cards onto units to 'give them orders' (like Command Decision) are analogues of real command mechanisms.

So really, the author is talking out of his hat, although he may have been correct in a specific context, especially if that context was 'Piquet' which really is marmite game system. I know people who would rather eat their own eyes than play Piquet.


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VOTING RESULTS
AnswerVotes%Chart
no opinion
13
7%
bar of chart
yes, I agree with him
48
26%
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no, I do not agree with him
126
67%
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POLL IS CLOSED
POLL DESCRIPTION
Writing in Battlegames magazine, David CR Brown lamented that card-driven systems are "simply too random" and fail to "allow for any concentration of command effort." Do you agree?

Poll set up by Personal logo Editor in Chief Bill The Editor of TMP Fezian, based on this pre-poll discussion.