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POLL: Best Simian Army Design?


70 votes were cast.


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4,527 hits since 25 Sep 2002
©1994-2017 Bill Armintrout
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VOTING RESULTS
AnswerVotes%Chart
altfritz
13
19%
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Andy Cowell
3
4%
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arache
1
1%
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Autarch
5
7%
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AyrkLe
3
4%
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Bashkar
3
4%
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Bellerphon
1
1%
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Brandu
8
11%
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Browser
1
1%
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chris78
1
1%
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Dark Halfling
0
0%
 
deanoware
2
3%
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Dentatus
3
4%
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dragoon
0
0%
 
fujiking
1
1%
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GralTok
3
4%
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Hundvig
2
3%
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jacksdad
0
0%
 
Jake B
4
6%
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Jana Wang
2
3%
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jjmjack
0
0%
 
JohnXC
1
1%
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jugglingfool
0
0%
 
k mcchutney
1
1%
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Kai Teck
0
0%
 
Kennendras
1
1%
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Lostcty
2
3%
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Olaf Ironfoot
0
0%
 
Quark71
0
0%
 
Ravenkinght
0
0%
 
Rebound
0
0%
 
sdnelson
1
1%
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Sentinel
0
0%
 
slashcrow
1
1%
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Thomas Whitten
6
9%
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wminsing
1
1%
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POLL IS CLOSED
POLL DESCRIPTION

Whose Hundred Kingdom Simian Army design should we use for our Simian Army Project?

Giant Gor

The winner's prize is a Giant Gor figure from Black Orc Games!

altfritz

I think this 495pt army most closely resembles the Romans which the Simian Empire is obviously modelled after. The main force is provided by the Legionaires and their Centurian. The Javelin Corps provides support. The Giant Gor has no historical "equivalent" but is just COOL! THe messenger and the Senators will allow the player to act and react with the speed and efficiency of the historical Roman army.

  • 5 Legionaires units (195 points)
  • 2 Javelin Corps units (84 points)
  • 1 Giant Gor (55 points)
  • 1 Messenger (9 points)
  • 2 Senators (62 points)
  • 1 Centurion (43 points)
  • 1 Caesar Octavian (47 points)

Total: 495 points

Andy Cowell

A main force of Legionaires with the primary focus on the P.Guard. The Javelin Corps provides some ranged support. Use the Howlers and Giant Gor for speed, or to throw opponent off balance to create an opening for the other forces. Use the Messenger to press home the attack on any opening.

  • 3 Legionaires units (117 points)
  • 2 Javelin Corps units (84 points)
  • 1 Praetorian Guard unit (72 points)
  • 1 Howlers unit (113 points)
  • 1 Giant Gor (55 points)
  • 1 Messenger (9 points)
  • 1 Caesar Octavian (47 points)

Total: 497 points

arache

Hubba Bubba Hubba Bubba Gor say NO! Hubba Bubba Hubba Bubba Gor say NO! Hubba Bubba Hubba Bubba Gor say NO! Hubba Bubba Hubba Bubba Gor say NO! Hubba Bubba Hubba Bubba Gor say NO! All your coconuts are belong to us!

  • 2 Howlers units (226 points)
  • 4 Giant Gors (220 points)
  • 1 Caesar Octavian (47 points)

Total: 493 points

Autarch

This army is based on a solid core of infantry; three units of Legion form a flexible foundation while a unit of Javelins adds a bit of range and the Praetorians function as an elite shock troop. For speed and power a strike force of Howlers and a Giant Gor can threaten flanks and protect the infantry; the Howlers are excellent for fending off enemy cavalry. Octavian and the Senator stay with the bulk of the army for command, while the messengers increase the speed of the lumbering foot. Solid.

  • 3 Legionaires units (117 points)
  • 1 Javelin Corps unit (42 points)
  • 1 Praetorian Guard unit (72 points)
  • 1 Howlers unit (113 points)
  • 1 Giant Gor (55 points)
  • 2 Messengers (18 points)
  • 1 Senator (31 points)
  • 1 Caesar Octavian (47 points)

Total: 495 points

AyrkLe

First the army gives a well rounded combat capability with both missle and melee handled well. Second there is some good eye candy on the table from Giant Gor and the Praetorian Guard. Finally, the bulk of the force is made up of Legionnaires which shows how the game is not dependent on super-hero types to win.

  • 4 Legionaires units (156 points)
  • 3 Javelin Corps units (126 points)
  • 1 Praetorian Guard unit (72 points)
  • 1 Giant Gor (55 points)
  • 1 Centurion (43 points)
  • 1 Caesar Octavian (47 points)

Total: 499 points

Bashkar

The Simians need to be able to out range their opponents due to their inherent lack of mobility. Five Mangonels should allow them to eliminate enemy missile units quickly and force the opponent's warlord (or any weak spell caster) to stay far back from the front. Two Praetorian Guards are present to guard the Mangonels from charging units, and Praetorians are much tougher than Legionnaires. Caesar and the four Senators are ripe targets so the Giant Gor functions in the back rank as a reserve.

  • 2 Praetorian Guard units (144 points)
  • 5 Double-Headed Mangonels (120 points)
  • 1 Giant Gor (55 points)
  • 1 Messenger (9 points)
  • 4 Senators (124 points)
  • 1 Caesar Octavian (47 points)

Total: 499 points

Bellerphon

This army has a solid body of troops at its core to move foreward and engage the enemy. Plus it has a fair amount of messengers and a unit of howlers to help with speed. The centurion and giant gor are there to bolster the army's fighting strength. While the Javelin corps and magonel are there to soften up the enemy before the main body closes.Basically this army is flexible for any scenario but also is really ideal to move foreward in a bulldozer fashion killing everything in a romanlike way.

  • 2 Legionaires units (78 points)
  • 1 Javelin Corps unit (42 points)
  • 1 Praetorian Guard unit (72 points)
  • 1 Howlers unit (113 points)
  • 1 Double-Headed Mangonel (24 points)
  • 1 Giant Gor (55 points)
  • 2 Messengers (18 points)
  • 1 Centurion (43 points)
  • 1 Caesar Octavian (47 points)

Total: 492 points

Brandu

This Army plays to the Simians strengths. Setting up a layered defense that is able to push a counter attack. The Javelins are to the front, the Legionaires slightly behind and offset. The Pretorians and the Gor centered and behind as a resrve/counter attack with a Centurion along for added power. The Mangonels are to whittle down the enemy as they approach. The Gladiator is a bodyguard for Caesar and the Senator is off to one side in case Caesar falls. The Mesenger used during a countattack.

  • 2 Legionaires units (78 points)
  • 2 Javelin Corps units (84 points)
  • 1 Praetorian Guard unit (72 points)
  • 2 Double-Headed Mangonels (48 points)
  • 1 Giant Gor (55 points)
  • 1 Messenger (9 points)
  • 1 Senator (31 points)
  • 1 Gladiator (26 points)
  • 1 Centurion (43 points)
  • 1 Caesar Octavian (47 points)

Total: 493 points

Browser

With this design, there's a core set of legionnaires to shoulder most of the fighting. The Praetorian Guard provide an elite shock troop that can exploit weaknesses. The Javelin corps provides mobile, ranged firepower to attack the flanks and provide support for the core. The Gor is just too cool not to use, and allows for a large, unit chewing machine. The messengers allow the player to maintain stringent control over the army. The Centurion provides a warrior leader all Simian armies need.

  • 4 Legionaires units (156 points)
  • 2 Javelin Corps units (84 points)
  • 1 Praetorian Guard unit (72 points)
  • 1 Giant Gor (55 points)
  • 4 Messengers (36 points)
  • 1 Centurion (43 points)
  • 1 Caesar Octavian (47 points)

Total: 493 points

chris78

A simple strategy - a solid centre, with two flanking units to form the tip of the bulls horns, thus forcing the enemy into a central killing zone, to be pulverized by the two Double-Headed Mangonels, Javelins and Legionnaires. The Gladiator and the Giant Gor are the two wild cards, which would be sent into melee and cause as much destruction as possible on both flanks, until they die of course. This should encourage attacking troops to the centre - with a two ton gorilla running at them. Ouch!

  • 3 Legionaires units (117 points)
  • 3 Javelin Corps units (126 points)
  • 1 Praetorian Guard unit (72 points)
  • 2 Double-Headed Mangonels (48 points)
  • 1 Giant Gor (55 points)
  • 1 Messenger (9 points)
  • 1 Gladiator (26 points)
  • 1 Caesar Octavian (47 points)

Total: 500 points

Dark Halfling

Here is my tactical layout: Caesar Octavian stays in the rear of the army, along with the two Double-Headed Mangonels and the two Senators. Further ahead the Centurion is behind the Giant Gor and the Howlers. Arrayed before these heavy forces are the two Legionnaire units and the Javelin Corps, with the Messenger to march them faster. This enables the Gor and Howlers to fill in any defensive gaps from the Legionnaires. And the Double-headed Mangonels will hit long-range targets.

  • 2 Legionaires units (78 points)
  • 1 Javelin Corps unit (42 points)
  • 1 Howlers unit (113 points)
  • 2 Double-Headed Mangonels (48 points)
  • 1 Giant Gor (55 points)
  • 1 Messenger (9 points)
  • 2 Senators (62 points)
  • 1 Centurion (43 points)
  • 1 Caesar Octavian (47 points)

Total: 497 points

deanoware

Skip the Javelins take the magonels for budget long range firepower. Take the gladiator to protect them and deal with any lone assassins that try to penetrate your lines. Use your Legionnaires to get stuck in with your opponents best units, with 2 HP they should last a while even with only 6 figures. Use your Howlers to corner the other players Warlord and use your Praetorian guard to finish him off. Finally with the Senator, the Centurion and the Messenger you have a reliable command staff.

  • 2 Legionaires units (78 points)
  • 2 Praetorian Guard units (144 points)
  • 1 Howlers unit (113 points)
  • 2 Double-Headed Mangonels (48 points)
  • 1 Gladiator (26 points)
  • 1 Centurion (43 points)
  • 1 Caesar Octavian (47 points)

Total: 499 points

Dentatus

Unsure of an opponent's troop composition, I wanted to create a force that was both strong & flexible. The solid core of legionaires and javelin corps can fix the opponent, while the 3 mangonels can rain misery down on the enemy from afar. The Praetorians led by the Centurion can exploit any gaps, while the Gor and the Gladiator can deliver the coup de grace. Caesar and the Messengers provide speed and stability to the Gorla command. SPQG all the way.

  • 2 Legionaires units (78 points)
  • 2 Javelin Corps units (84 points)
  • 1 Praetorian Guard unit (72 points)
  • 3 Double-Headed Mangonels (72 points)
  • 1 Giant Gor (55 points)
  • 2 Messengers (18 points)
  • 1 Gladiator (26 points)
  • 1 Centurion (43 points)
  • 1 Caesar Octavian (47 points)

Total: 495 points

dragoon

With the Praetorian Guard holding the center led by Caesar and the flanks held by a combination of Legionaires led by a Centurion and a unit of Javelins. This should provide a strong center and allow for flexiblity in deployment. The messengers will give the army a greater speed of response to react to changes on the field. The Gors I choose for the purpose of their morale effects and to use as general purpose shock troops and support.

  • 2 Legionaires units (78 points)
  • 2 Javelin Corps units (84 points)
  • 1 Praetorian Guard unit (72 points)
  • 2 Giant Gors (110 points)
  • 2 Messengers (18 points)
  • 2 Centurions (86 points)
  • 1 Caesar Octavian (47 points)

Total: 495 points

fujiking

Ready for attack or defence; the formidable bombardment of the mangonels, coupled with the efficiency of the javelin-supported Legionnaires, blended with the resolve and determination of the Praetorian veterans, married with the utter ferocity and not forgetting the priceless psychological propaganda of a roaming Giant Gor, supported by the uncertainty of a wondering Gladiator thirsting for blood and glory. Who can stand against the true might of those forces known as 'The Fist of Octavian'?

  • 4 Legionaires units (156 points)
  • 2 Javelin Corps units (84 points)
  • 1 Praetorian Guard unit (72 points)
  • 2 Double-Headed Mangonels (48 points)
  • 1 Giant Gor (55 points)
  • 1 Messenger (9 points)
  • 1 Gladiator (26 points)
  • 1 Caesar Octavian (47 points)

Total: 497 points

GralTok

The two Double-Headed Mangonel are the only ranged attack of this army and will be protected by the legionaires. The Praetorian Guard, Howlers, and Giant Gor will be the melee strenght of this army closely followed by the Centurion and the two Gladiator. Caesar Octavian will remain behind the two Double-Headed Mangonel. The Senator will maneuver through the battlefield remaining away from the battle in case Caesar fail to survive.

  • 1 Legionaires unit (39 points)
  • 1 Praetorian Guard unit (72 points)
  • 1 Howlers unit (113 points)
  • 2 Double-Headed Mangonels (48 points)
  • 1 Giant Gor (55 points)
  • 1 Senator (31 points)
  • 2 Gladiators (52 points)
  • 1 Centurion (43 points)
  • 1 Caesar Octavian (47 points)

Total: 500 points

Hundvig

This army has at least one of every unit type except the Howlers, making for a great painting exercise. It runs rather light on commands, forcing interesting choices about what to use and what leave idle each turn. The army includes slow but rock hard melee troops as well as the vital fast units and artillery support needed to be playable against archers, cavalry, and spellcasters. Add that to the vital Senators with their "Succession" ability and you've a solid, characterful force.

  • 1 Legionaires unit (39 points)
  • 1 Javelin Corps unit (42 points)
  • 1 Praetorian Guard unit (72 points)
  • 2 Double-Headed Mangonels (48 points)
  • 2 Giant Gors (110 points)
  • 1 Messenger (9 points)
  • 2 Senators (62 points)
  • 1 Gladiator (26 points)
  • 1 Centurion (43 points)
  • 1 Caesar Octavian (47 points)

Total: 498 points

jacksdad

High mobility and strong attacks: Caesar and the Senator lead the two units of legionnaires and the Javelin Corps in the centre of the battle line. The first Centurion leads the unit of Praetorian Guard on one side of the battle line. The second Centurion leads the Gladiator unit on the opposite side. The Howlers with their high mobility are kept to deal with cavalry or breaks in the battle line. The Senator allows the army to continue to fight after the death of Caesar.

  • 2 Legionaires units (78 points)
  • 1 Javelin Corps unit (42 points)
  • 1 Praetorian Guard unit (72 points)
  • 1 Howlers unit (113 points)
  • 1 Senator (31 points)
  • 1 Gladiator (26 points)
  • 2 Centurions (86 points)
  • 1 Caesar Octavian (47 points)

Total: 495 points

Jake B

This army design combines staying power with some tactical flexibility and special monkey fu. Therefore, this army will take all the bananas. You will have no bananas. Though your people will weep and wail to their gods, they will never again know the taste of bananas. The streets of our cities will be paved with banana peels, to honor our sure-footed magnificence. If you come to beg for even one black banana, you will leave with nothing, and you will probably slip and fall. No banana for you!

  • 2 Legionaires units (78 points)
  • 2 Javelin Corps units (84 points)
  • 2 Praetorian Guard units (144 points)
  • 1 Double-Headed Mangonel (24 points)
  • 1 Giant Gor (55 points)
  • 2 Messengers (18 points)
  • 1 Centurion (43 points)
  • 1 Caesar Octavian (47 points)

Total: 493 points

Jana Wang

This army has a good amount of base units for a solid core of troops that can push across the field and survive fire to meet the enmemy head on, where it will then crush them like the weaklings they are! There are enough leaders and support units to keep the army coordinated and moving, but not so many it gets top heavy. I win with this setup every time.

  • 2 Legionaires units (78 points)
  • 1 Javelin Corps unit (42 points)
  • 2 Praetorian Guard units (144 points)
  • 1 Howlers unit (113 points)
  • 1 Double-Headed Mangonel (24 points)
  • 1 Messenger (9 points)
  • 1 Centurion (43 points)
  • 1 Caesar Octavian (47 points)

Total: 500 points

jjmjack

I think that the list I have selected represents a good balance in troops. Javelin Corps to wear down the enemy before close combat, Legionaries to close with the enemy, one Praetorian Guard to stabilize the troops, and one Giant Gor to smash them into the ground. I would have liked to have taken a Howler for its speed, but couldn't afford one. The only thing the group has to worry about is very mobile armies. Hopefully the Giant Gor will help take care of them.

  • 4 Legionaires units (156 points)
  • 4 Javelin Corps units (168 points)
  • 1 Praetorian Guard unit (72 points)
  • 1 Giant Gor (55 points)
  • 1 Caesar Octavian (47 points)

Total: 498 points

JohnXC

This isn't a big army...but it's a *fast* one. With the Messenger urging them on, the Gors and Howlers can move extremely quickly across the battlefield, even scaling any walls that stand between them and the foe. With the combination of the Howlers Fear, and the Gor's Stomp attack, they've also got an excellent chance of disrupting the enemy as they approach. The Gladiators, for their part, are there to protect and support Octavian, should anyone survive long enough to get close to him.

  • 2 Howlers units (226 points)
  • 3 Giant Gors (165 points)
  • 1 Messenger (9 points)
  • 2 Gladiators (52 points)
  • 1 Caesar Octavian (47 points)

Total: 499 points

jugglingfool

In trying to work around the Simian's inherent speed problems you need to draw the enemy towards your lines. 2 DHM will cause any army to want to close the gap and engage the DBM. The 2 units of Legionaires are to protect the DBMs. The Pretorians and the Centurian are used to plug gaps. 2 senetors are almost a must for the extra commands not to mention the succession ability. Howlers make a flanking unit and neutralize enemy cavalry. Then the 4 messengers allow your army to move faster.

  • 2 Legionaires units (78 points)
  • 1 Praetorian Guard unit (72 points)
  • 1 Howlers unit (113 points)
  • 2 Double-Headed Mangonels (48 points)
  • 4 Messengers (36 points)
  • 2 Senators (62 points)
  • 1 Centurion (43 points)
  • 1 Caesar Octavian (47 points)

Total: 499 points

k mcchutney

This is a classic Roman, er, Simian infantry army. The army is designed around heavy infantry with enough Gorilla toys to keep things interesting. The centurion with two units of the Praetorian guard form the basis of the army, while the two Javelin corps soften them up then peal off to the flanks. The Legionaires are in reserve. The Giant Gors and mangonel are to be used against whatever fancy forces the enemy fields, or just pile on with the Praetorian/Javelin combo. Hail Caesar!

  • 1 Legionaires unit (39 points)
  • 2 Javelin Corps units (84 points)
  • 2 Praetorian Guard units (144 points)
  • 1 Double-Headed Mangonel (24 points)
  • 2 Giant Gors (110 points)
  • 1 Messenger (9 points)
  • 1 Centurion (43 points)
  • 1 Caesar Octavian (47 points)

Total: 500 points

Kai Teck

My army selection philosophy is simple, and is set out in 3 points. 1) trust rank and file over characters 2) get the great looking mini over the good (and not so good) looking mini 3) assemble an army that you will enjoy painting. So I picked the units which all looked great, and selected three of the individuals which I thought would be the best to paint, that is the Giant Gor, Messenger and Gladiator.

  • 3 Legionaires units (117 points)
  • 3 Javelin Corps units (126 points)
  • 1 Howlers unit (113 points)
  • 1 Giant Gor (55 points)
  • 1 Messenger (9 points)
  • 1 Gladiator (26 points)
  • 1 Caesar Octavian (47 points)

Total: 493 points

Kennendras

Firstly, i chose 3 legionaires to fill up the bulk of the infantry. Fluff wise, all Roman troops were skilled in Spears, so i went with an equal number of Javelin Corps. Next i took a Praetorian Guard for their massive melee power. A Mangonel was thrown in for long range support. A Gladiator was chosen to help support the troops, and two Centurions were selected for commands and their abilities.

  • 3 Legionaires units (117 points)
  • 3 Javelin Corps units (126 points)
  • 1 Praetorian Guard unit (72 points)
  • 1 Double-Headed Mangonel (24 points)
  • 1 Gladiator (26 points)
  • 2 Centurions (86 points)
  • 1 Caesar Octavian (47 points)

Total: 498 points

Lostcty

A core of 3 legionaires, a single unit of Praetorian Guard, and a unit of javelin skirmishers to cover them will give a solid battle line reminiscient of a real Roman battle line. 3 leaders, Caeser Octavian and two Ceturians, hold the line together with Simian discipline, while the Senator contributes his wise presence and the messengers keep the communication flowing. The Gor adds that fantasy touch to ensure this isn't just a furry Roman army, while the Mangonel gives a needed punch.

  • 3 Legionaires units (117 points)
  • 1 Javelin Corps unit (42 points)
  • 1 Praetorian Guard unit (72 points)
  • 1 Double-Headed Mangonel (24 points)
  • 1 Giant Gor (55 points)
  • 2 Messengers (18 points)
  • 1 Senator (31 points)
  • 2 Centurions (86 points)
  • 1 Caesar Octavian (47 points)

Total: 492 points

Olaf Ironfoot

Javelin Troops- I decided to put these in the box because I would want to wittle down some of the tougher units. Praetorian Guard- The buff guys, they will be the hammer of the force, slamming into the enemy and crushing the opposing force. Howlers- These are the anvil, which will flank the enemies after the Praetorians have tied them up. Mangonel- This will strike down their commanders and magistry. Everything else- They will spread apart, commanding the army. How is this? Thanx!

  • 1 Javelin Corps unit (42 points)
  • 2 Praetorian Guard units (144 points)
  • 1 Howlers unit (113 points)
  • 1 Double-Headed Mangonel (24 points)
  • 1 Senator (31 points)
  • 2 Centurions (86 points)
  • 1 Caesar Octavian (47 points)

Total: 487 points

Quark71

The simians lack speed and spells. So I am designing the army to take advantage of the key pieces. Double-Headed Mangonel are there to out range and to devistate incoming troops. The 2 units of howlers are used to flank incoming enemies or go after the warlord. The Praetorian Guard is kept back to help defend the commanders and warlord which won't be moving much. The messanger to add movement when needed to the troops in the back.

  • 1 Praetorian Guard unit (72 points)
  • 2 Howlers units (226 points)
  • 3 Double-Headed Mangonels (72 points)
  • 1 Messenger (9 points)
  • 1 Senator (31 points)
  • 1 Centurion (43 points)
  • 1 Caesar Octavian (47 points)

Total: 500 points

Ravenkinght

My design is best because its great flexibility. It has a possiblity to counter different armies with no change. It can hit an opponent from afar but also take care of it self up close and personnel. It will be fun to play.

  • 2 Legionaires units (78 points)
  • 3 Javelin Corps units (126 points)
  • 1 Praetorian Guard unit (72 points)
  • 1 Double-Headed Mangonel (24 points)
  • 1 Giant Gor (55 points)
  • 2 Gladiators (52 points)
  • 1 Centurion (43 points)
  • 1 Caesar Octavian (47 points)

Total: 497 points

Rebound

By taking 3 each of Legionaires and Javelin Corps, you have a good solid foundation for your army. Follow this up with an elite Verteran squad of Praetorian Guard and all you need now are your commanders. You Warloard along with 2 Centurions give you enough Command Points to not have a lot to worry about and 2 Gladiator as body guards gives the protection a Warlord needs. This is the army I would play with in the 500 point range.

  • 3 Legionaires units (117 points)
  • 3 Javelin Corps units (126 points)
  • 1 Praetorian Guard unit (72 points)
  • 2 Gladiators (52 points)
  • 2 Centurions (86 points)
  • 1 Caesar Octavian (47 points)

Total: 500 points

sdnelson

The legionaires and javelins are my left and right flanks, a Praetorian in the center screening the Gor as my shock troops. The messenger to speed up a flank. The senator's command would be used but kept safe as he is the backup warlord. Caesar will command from the rear, a unit of Praetorians protecting him. The gladiators would seek the enemy warlord or keep one back to stop any elite warriors who from killing Caesar (wuxia warriors, panther assassin etc...) A good mix of offense and defense

  • 2 Legionaires units (78 points)
  • 2 Javelin Corps units (84 points)
  • 2 Praetorian Guard units (144 points)
  • 1 Giant Gor (55 points)
  • 1 Messenger (9 points)
  • 1 Senator (31 points)
  • 2 Gladiators (52 points)
  • 1 Caesar Octavian (47 points)

Total: 500 points

Sentinel

I designed this army to get the disciplined feel of a roman army. Two units of Legionaires supported by the javelins and mangonel artillery piece. The Centurion "commands" this of division troops. Since Caesar is present the Praetorian Guard is a must, seeing as they are his personal bodyguard and enforcers of his will. Howlers for a flanking/harrassing unit and a Giant Gor for shock value. Lastly the messenger to form communication between the Centurion and Caesar and other unit commanders

  • 2 Legionaires units (78 points)
  • 1 Javelin Corps unit (42 points)
  • 1 Praetorian Guard unit (72 points)
  • 1 Howlers unit (113 points)
  • 1 Double-Headed Mangonel (24 points)
  • 1 Giant Gor (55 points)
  • 1 Messenger (9 points)
  • 1 Centurion (43 points)
  • 1 Caesar Octavian (47 points)

Total: 483 points

slashcrow

it was simple, becuse it was a quite more than balanced, being an excepitional force. The 3 Double-Headed Mangonel provides long range fire the howler and the cuple of giant gor are exepcional for phisical attacks, the legionare and the gladiator helps the howler an the giants, and the javelin corps works with the Double-Headed Mangonel, it was how works my army

  • 1 Legionaires unit (39 points)
  • 2 Javelin Corps units (84 points)
  • 1 Howlers unit (113 points)
  • 3 Double-Headed Mangonels (72 points)
  • 2 Giant Gors (110 points)
  • 1 Gladiator (26 points)
  • 1 Caesar Octavian (47 points)

Total: 491 points

Thomas Whitten

100K is a flexible system and there is truly no best design. This is a fun design though. The Legionaries are there to take missile fire and hold enemy troops for the Praetorians. The Howlers are to be held in reserve to protect a threatened flank and provide the knockout punch. The messengers provide maneuverability. The Mangonel provides much needed missile support. The Senator, Centurion, and Caesar provide the leadership with the Senator allowing succession and Centurion giving extra punch.

  • 2 Legionaires units (78 points)
  • 2 Praetorian Guard units (144 points)
  • 1 Howlers unit (113 points)
  • 1 Double-Headed Mangonel (24 points)
  • 2 Messengers (18 points)
  • 1 Senator (31 points)
  • 1 Centurion (43 points)
  • 1 Caesar Octavian (47 points)

Total: 498 points

wminsing

This core army will provide a good backbone for an expanded force. It has a solid core of Legionaires to crush your enemies with. The Javelin Corps can support this main legion. The Giant Gore gives some serious muscle to the army, and is also a very cool model. The messengers are there to help you coordinate the army as it becomes larger, and they are good for making up the points. The gladitors are for fighting elite enemy troops, and of course there is Ceaser Octavaian to lead them all.

  • 5 Legionaires units (195 points)
  • 3 Javelin Corps units (126 points)
  • 1 Giant Gor (55 points)
  • 2 Messengers (18 points)
  • 2 Gladiators (52 points)
  • 1 Caesar Octavian (47 points)

Total: 493 points