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POLL: DYO in Miniature Rules


334 votes were cast.


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Personal logo optional field Supporting Member of TMP writes:

Maybe it's just my love of alternate history and imaginations, but I love unit creation rules especially in historical games.

Besides the aforementioned uses, there's also the usefulness if a unit that was previously thought to have been a mere prototype is found to have actually existed and seen combat (eg the Maus).

However a well designed system should include a means of balance as well. A vehicle with 1200mm of armor and a 380mm gun is a battleship not a tank, and the rules should reflect that.


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1,727 hits since 9 Mar 2012
©1994-2017 Bill Armintrout
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VOTING RESULTS
AnswerVotes%Chart
10
46
14%
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9
16
5%
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8
58
17%
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7
40
12%
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6
24
7%
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5
60
18%
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4
12
4%
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3
14
4%
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2
9
3%
bar of chart
1
12
4%
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zero
43
13%
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POLL IS CLOSED
POLL DESCRIPTION

Personal logo Dasher Supporting Member of TMP wonders...

How important is it to you that miniatures rules have a clearly-defined "Design Your Own (DYO) Units" capability? Whether it is the ability to modify the abilities of historical units based on circumstances (supply, experience over time, environment, etc.) or to be able to design units "from the boots up" (create your own vision of a sci-fi, fantasy or ahistorical military unit)?

0 = Not at all important

Or, from...

1 = I want only "official" units to be available for use with the published rules (i.e. GW, MERCS, DUST Tactics, etc.)

10 = I want to be able to field units of my own design against other player's ideas and any "official" units as depicted in the rules (i.e. SWMB, VOR, BattleSystem, etc.)

In the interests of openness, my own preference is "10.".

Note: I realize it's telling that the ruleset examples given present an answer of sorts in that they divide cleanly along in-print and out-of-print titles, but I am still curious to hear how you all feel.)