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POLL: Should More Rulesets Exclusively Use the D6?


458 votes were cast.


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Paul Minson writes:

GuruDave -- How the modifier affects the result depends on how you quantify it. For example, do you look at how many new successes/failures it will generate, do you look at what the new percentage of successes/failures will be, or do you look at what percentage the successes/failures will change by. Depending on the mechanic and the event being modeled, the best way to evaluate the modifier can be different. More importantly, often in wargaming a modifier is used, instead of a second die roll, when the two factors being modeled are actually independent, meaning that no modifier scheme will actually be accurate for a single die roll, and you're limited to choosing which inaccuracy you prefer.

Chris von Fahnestock -- There's a design consideration that mitigates against summing of dice: speed of play. As soon as you add two or more dice, you can no longer process multiple events in parallel. A better way to get a bell curve distribution while allowing parallel processing is to have two successive rolls of one die each.
--Paul


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VOTING RESULTS
AnswerVotes%Chart
all games should exclusively use D6
14
3%
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prefer D6-only designs
67
15%
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no preference
197
43%
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dislike D6-only designs
85
19%
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definitely prefer multiple dice types
91
20%
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no opinion
3
1%
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not a gamer
1
0%
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POLL IS CLOSED
POLL DESCRIPTION

In White Dwarf 297, Andy Hoare explains why Warhammer 40,000 depends on common six-sided dice because they are "cheap" compared to "specialist multi-siders," easy to acquire in large numbers, and useful for games which use "buckets of dice" mechanics.

Would you prefer that game designers use the D6 in their designs?