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POLL: What Should Point Systems Try to Achieve?


247 votes were cast.


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unknown member writes:

Show up for the game with all available units and troops for your armies.

Random roll from your list of available unit types to see if a type deploys.

If it makes it to the battle then roll to see what percentage of the maximum allowable for that type gets to be placed on the table and then each turn until it becomes activated.

Straight up points battles get to be boring and repetitive after a while.

Battles are all about random chance.


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VOTING RESULTS
AnswerVotes%Chart
balance
120
49%
bar of chart
realistic force composition
65
26%
bar of chart
other
11
4%
bar of chart
no opinion
8
3%
bar of chart
I don't like point systems
43
17%
bar of chart
POLL IS CLOSED
POLL DESCRIPTION

unknown member demands...

When putting together a points system, a designer should, as his first priority, in order to produce the results most likely to please me (the voter in this poll)...

(Options determined by this pre-poll discussion.)

balance

Design the system so that, as much as possible, different armies with the same points values make a balanced set of opponents.

realistic force composition

Design the system so that, as much as possible, armies have a balance of equipment and unit types that would reasonably have been fielded in the historical (or fictional prototype) place and time depicted.