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| Tartyy writes: |
Any " tournament " driven mechanism .they're all naf ! |
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1,860 hits since 31 Jul 2011
©1994-2013 Bill Armintrout
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| VOTING RESULTS | |||
| Answer | Votes | % | Chart |
buckets of dice | 62 | 2% | |
|---|---|---|---|
I go/you go | 99 | 4% | |
charts leading to more charts | 275 | 10% | |
saving throws | 71 | 3% | |
activation throws | 37 | 1% | |
D6 | 9 | 0% | |
casualty roster | 45 | 2% | |
critical hit determination that leads to non-critical results | 99 | 4% | |
premeasurement | 56 | 2% | |
no premeasurement allowed | 54 | 2% | |
National Characteristics that boil down to +2 for Being French | 90 | 3% | |
vehicle hit/damage resolution method requiring a transparent overlay and a different template for each vehicle type | 83 | 3% | |
Anything that makes a 5 second Real Life 'simulation' take more than 5 minutes to resolve | 150 | 6% | |
D4 | 18 | 1% | |
Over-rated Germans in WWII games | 88 | 3% | |
complex charts | 94 | 4% | |
massive amounts of chits/markers | 125 | 5% | |
over-powered super units | 120 | 5% | |
flowcharts | 35 | 1% | |
different types of dice in the same game | 20 | 1% | |
Rules that have an effect over multiple turns, but don't include a way of tracking the effect | 52 | 2% | |
the death roll in Field of Glory | 6 | 0% | |
overly convoluted opportunity fire mechanisms | 29 | 1% | |
Special rules in army lists books or supplements that show that the writers didn't think the whole system through | 135 | 5% | |
card activation | 29 | 1% | |
Mid-turn power allocation | 6 | 0% | |
too many exceptions to some overly complicated rule | 159 | 6% | |
too little movement per turn | 31 | 1% | |
movement chits | 9 | 0% | |
pre-written orders for movement in a land game | 79 | 3% | |
must shoot at the closest target | 49 | 2% | |
command proximity rules | 7 | 0% | |
dice re-rolls | 14 | 1% | |
column shifts | 8 | 0% | |
latest edition rules supercede previous edition rules | 116 | 4% | |
cheesy army lists | 109 | 4% | |
too much randomness | 32 | 1% | |
using strange dice instead of the D6 | 14 | 1% | |
overly powerful characters | 102 | 4% | |
order chits | 22 | 1% | |
| POLL IS CLOSED |
| POLL DESCRIPTION | |
What is the most hated mechanism in a miniatures game? |