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POLL: Favorite Larger Battle AWI Rules (Round 1A)


137 votes were cast by total voters.


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Personal logo piper909 Supporting Member of TMP writes:

True enough -- I typically failed one Activation roll every turn. Very frustrating when units just sit there. I see the point but it makes a few die rolls critical to being able to carry out any strategy and bad Activation rolls can determine a game's outcome faster than anything else.

There needs to be something better than "all or nothing".


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356 hits since 22 Oct 2025
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VOTING RESULTS
AnswerVotes%Chart
Black Powder
22
16%
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British Are Coming!, The
2
1%
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British Grenadier
10
7%
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Brother Against Brother
6
4%
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De Bellis Antiquitatis (AWI variant)
2
1%
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Dominion of Patriots & Redcoats
1
1%
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Fife & Drum
4
3%
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Fire & Discipline
0
0%
 
Fire & Fury (AWI variant)
22
16%
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Fire & Steel
2
1%
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General de Brigade
4
3%
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Gentleman's War, A
1
1%
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Guns of Liberty
6
4%
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Horse, Foot & Gun
2
1%
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Koenig Krieg
4
3%
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all of the above
0
0%
 
other (explain)
5
4%
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none of these/no opinion
18
13%
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this is ridiculous
1
1%
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not my genre
20
15%
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not my cup of tea
5
4%
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POLL IS CLOSED
POLL DESCRIPTION

Personal logo John the OFM Supporting Member of TMP writes:

Asking for a friend who bought my "element based" units. (I still have my skirmish based figures for smaller battles.) What rules currently available do you like?

Poll set up by Personal logo Editor in Chief Bill The Editor of TMP Fezian, based on this pre-poll discussion.