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POLL: Tireless Warriors


134 votes were cast.


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unknown member writes:

The preamble to DBA in all its versions explains what the author is and isn't trying to do with the rules and what his 'take' on Ancient battles is.

Authors of comments (and Polls) like this really should try reading the rules they criticise before writing.


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VOTING RESULTS
AnswerVotes%Chart
it doesn't bother me
23
17%
bar of chart
other (explain)
8
6%
bar of chart
I find this unacceptable
11
8%
bar of chart
I never worry about historical verisimilitude
5
4%
bar of chart
realism isn't fun
1
1%
bar of chart
it is the overall effect that counts, not the details
23
17%
bar of chart
I don't want any recordkeeping in my games
3
2%
bar of chart
yes, this is a game design challenge
17
13%
bar of chart
fatique is factored into morale rules
5
4%
bar of chart
DBx is not historically accurate
34
25%
bar of chart
DBx is counter-intuitive
0
0%
 
it factors out at the level of DBx
4
3%
bar of chart
POLL IS CLOSED
POLL DESCRIPTION
Writing in Battlegames magazine, David CR Brown said:
This 'tireless warrior' trait is a feature of the DBx (that's DBA, DBM, et al) style of combat, which is perhaps the ultimate representation of speed over accuracy. I know hardened DBx players will claim it's all 'factored in' or 'abstracted out', but what I just cannot accept is that units in DBx games can engage in multiple combats, either recoiling (that's losing) or winning umpteen times in a game, yet still maintain their original combat strength, with no reduction of fighting ability at all through fatigue or combat losses.
What is your opinion of the 'tireless warrior' problem?

Poll set up by unknown member, based on this pre-poll discussion.