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POLL: The Sword and the Flame: the Dominant Colonial Ruleset?


257 votes were cast.


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SonoftheConfederacy Inactive Member writes:

I use it and have had 6 hour games with as much as 9 players at cons…..and in my games……….nobody stands around!!!……the key is when a move card is drawn to have every commander from that side move 1 of his units, so 4 people are moving at once …until the units get close……have a big enough battlefield so you can flip the next card……..and if it deals with the other end of the battlefield then they can move or shoot …….keep it moving…always check the next card……(i have been in card games where the gm flips one card at time and that really makes a boring long game)……and during the fire phase I use 2 decks of cards……one for firing and one for wounds………so you can have had 2 peolpe firing at the same time………….as long as its different target, etc….the key too a good game of tsatf is keep it moving!!!!! Also have 1 supreme commander for each side to make the final decision on who fires or moves first, this eliminates alot of wasted conversation time between the subordinate commanders .


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VOTING RESULTS
AnswerVotes%Chart
true
99
39%
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false
72
28%
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no opinion
32
12%
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not a Colonial gamer
54
21%
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POLL IS CLOSED
POLL DESCRIPTION

As someone remarked on one of the Yahoo forums:

It's necessary to be conversant with TSATF in order to engage other gamers at miniatures conventions, because it is clearly the dominant set of rules used for late 19th and early 20th Century colonial conflicts.

Do you agree?