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POLL: Best Toolbox Rules (Round 2B)


218 votes were cast by total voters.


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316 hits since 26 Jan 2026
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VOTING RESULTS
AnswerVotes%Chart
Lord of the Rings (Games Workshop)
15
7%
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Muskets and Tomahawks
19
9%
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Napoleon's Battles
7
3%
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Pulp Alley
25
11%
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Saga
17
8%
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Silver Bayonet, The
10
5%
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StarGrunt
9
4%
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Sword and the Flame, The
62
28%
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Valour and Fortitude
8
4%
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Warmaster/Warmaster Ancients
23
11%
bar of chart
all of the above
3
1%
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none of these/no opinion
10
5%
bar of chart
this is ridiculous
3
1%
bar of chart
not my genre
3
1%
bar of chart
not my cup of tea
4
2%
bar of chart
POLL IS CLOSED
POLL DESCRIPTION

Personal logo John the OFM Supporting Member of TMP writes:

The Sword and the Flame has well established and deserved reputation as a "toolbox set of rules". In other words, the basic mechanics are not really "period specific". I've used it for FIW and AWI games with very few changes. Obviously, rifles are very scarce in both, despite the prevalent mythology. So, use Carbine ranges. Are Grenadiers and Highlanders superior? If you want them to be, you can give them a +1 if you wish. I just call them Regulars who think highly of themselves. Do what you want! Or as Johnny Ringo said to Doc Holliday, "Age quod agis". Add bows? Sure. Why not. If you're fluent with the rules, you know what to do. There are 3 flavors of Native troops. Choose one, or make up your own.

But I would like to recommend another set if rules that can be considered "toolbox", and that's GASLIGHT. I've used it quite successfully for "small unit" skirmishes. Last of the Mohicans, for one. I have had Sasquatch controlled by a Lakota shaman. Even strangers at a convention accepted that with no complaint.I've run Wyoming Massacre games using both rules, with small modifications.

I'm throwing this open to the Hivemind Mib. What other rules would you recommend as "toolbox rules" that are adaptable for out-of-period play, with very few mods?

Poll set up by Personal logo Editor in Chief Bill The Editor of TMP Fezian, based on this previous poll.