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POLL: Favorite Method of Command & Control?


403 votes were cast.


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MotttheHoople Inactive Member writes:

A bit of each, a dash of some and a little of the other. I seriously like any C2 system to be incorporated in a game. I like the Warmaster/Black Powder dicing, I like the activation and grouping system in THW, I like my Piquet decks. I'm a little less keen on written orders and pips but have lived with them and prefer them to nothing.


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1,829 hits since 12 Apr 2012
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VOTING RESULTS
AnswerVotes%Chart
none
36
9%
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pips
48
12%
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cards/chits
89
22%
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realistic systems
22
5%
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command radius
84
21%
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command rolls
61
15%
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other (explain)
25
6%
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no preference
38
9%
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POLL IS CLOSED
POLL DESCRIPTION

Whirlwind observes...

This thread got me thinking what is your preferred method of dealing with 'command and control' in miniature wargames?
none
No command and control. Player mistakes provide all the 'friction' you need in a game.
pips
Including command points, tempo points, and other similar things.
cards/chits
Card/chit driven activation systems. Stuff like the TFL card-driven systems, or the chit-system in Firefight (among the rules that I have played)
realistic systems
The method of using written orders and couriers and such-like.
command radius
Leaders can give orders to units within their command radius.
command rolls
Similar to those used in Warmaster.