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POLL: Most Annoying Truism in Gaming?


1502 votes were cast by total voters.


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Daffy Doug Inactive Member writes:

Other: "The designer must have an understanding of the math involved, otherwise he could not design the game."

I consider this a "truism" of all assertedly "accurate' game designs; but it annoys me that I just take this on "faith", just because I do not possess the mathematical acumen myself….


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2,161 hits since 11 Oct 2011
©1994-2017 Bill Armintrout
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VOTING RESULTS
AnswerVotes%Chart
I know what the number is, just roll and I'll tell you if you got it.
95
6%
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The rules are just guidelines.
90
6%
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This is YOUR game!
64
4%
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Points provide a level playing field for a fair game.
136
9%
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Historical flavor is more important than historical accuracy.
62
4%
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Just because the rules encourage stupid tactics doesn't mean the rules are flawed.
139
9%
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That rule may be accurate, but it's stupid.
75
5%
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Play balance is crucial if you want to have a good game.
106
7%
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There are only a handful of experts on this subject; I'm one of them and I know the rest, and I don't know you, so your opinion on this matter is irrelevant.
138
9%
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Any kid in the game will roll ten times better than you.
133
9%
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You will roll the opposite of what you need.
132
9%
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I had to kill the party, I rolled a natural 20.
42
3%
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Any woman in the game will roll killer dice.
34
2%
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Cheaters never cheat to lose.
93
6%
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Good-looking chicks really aren't interested in wargamers.
117
8%
bar of chart
other (explain)
9
1%
bar of chart
none of these
37
2%
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POLL IS CLOSED
POLL DESCRIPTION

Personal logo Dasher Supporting Member of TMP Inactive Member muses...

Some folks call them "truisms," others refer to them as a "commonplace," but generally they can be defined as "Things Everybody Accepts Without Question."

Everybody but you.

You're at a table, you're having fun, but you see an odd twitch in the GM's ruling and you start to extrapolate where this will go, so you ask: "Um; okay, what is the number I need to roll, please?"

...and he replies: "I know what the number is, just roll and I'll tell you if you got it."

The idea that he should be allowed to behave that way just because he's the GM is a "truism" or a "commonplace."

Widely accepted, despite the fact that it is completely unsupportable by logic, manners or good sportsmanship.

So, what are some other "truisms" that drive you nuts?

(Poll options taken from this pre-poll discussion.)

I know what the number is, just roll and I'll tell you if you got it.
The idea that he should be allowed to behave that way just because he's the GM is widely accepted, despite the fact that it is completely unsupportable by logic, manners or good sportsmanship.
The rules are just guidelines.
Go ahead and cheat.
This is YOUR game!
Don't bother us with rules questions.
Points provide a level playing field for a fair game.
Rock, Paper, Scissors is the Ultimate Wargame!
Historical flavor is more important than historical accuracy.
I can't be bothered to do research, I'm an artist, dammit.
Just because the rules encourage stupid tactics doesn't mean the rules are flawed.
Yes, it does! For instance, any set of rules that lets you charge unarmored cavalry uphill against emplaced gunners in defensive positions are not, per se, 'flawed'. However, any set of rules that virtually guarantees your continual success with such a tactic are flawed beyond redemption.
That rule may be accurate, but it's stupid.
I lost a game because I ignored that rule once.
Play balance is crucial if you want to have a good game.
Forget about Camerone, the Alamo, Thermopylae, Bastogne, Midway, Wake Island, Stalingrad, Normandy, most of the military history of civilization, every boxing match ever held...
There are only a handful of experts on this subject; I'm one of them and I know the rest, and I don't know you, so your opinion on this matter is irrelevant.
I am a bigger Jon Edwards than Jon Edwards.
Any kid in the game will roll ten times better than you.
Especially if he's on the opposing side!
You will roll the opposite of what you need.
Need a one and you will a six. Need a six you will roll a one.
I had to kill the party, I rolled a natural 20.
Dude, this is role-playing, not roll-playing. If you won't put any effort into making the story work out, don't get annoyed when the players don't either.
Any woman in the game will roll killer dice.
Especially if her boyfriend/husband is on the opposing side.
Cheaters never cheat to lose.
Man, I hate cheaters!
Good-looking chicks really aren't interested in wargamers.
It can't have anything to do with me, personally...