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POLL: Should a Game Be Written Around a Specific Army?


151 votes were cast.


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Personal logo Weasel Supporting Member of TMP writes:

Spearhead and, to a smaller extent, Crossfire are definitely written around the German army.

I've seen a number of games that give no special rules to anybody except the French or British (nappies) or the Confederates (ACW)


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854 hits since 22 Jun 2016
©1994-2017 Bill Armintrout
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VOTING RESULTS
AnswerVotes%Chart
If different armies have notably different command structures, that should be represented in the game mechanics.
73
48%
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The rules should be written around the default army, indicating particular advantages or drawbacks (for example Crossfire's German command rules)
7
5%
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no opinion
8
5%
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other (explain)
10
7%
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I have no idea what you are talking about or am a special snowflake.
5
3%
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The rules should just dictate the mechanics, and armies are only differentiated by training scores (the Command Decision approach)
20
13%
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Include national characteristics for everyone. (The Flames of War approach)
28
19%
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POLL IS CLOSED
POLL DESCRIPTION

Personal logo Weasel Supporting Member of TMP adds:

Some periods are driven to some extent by a specific army, that everyone fought. Napoleonic French, WWII Germans (in the European theater), Romans in a lot of ancients gaming. A default enemy, if you will, that the rest of the armies will inevitably be measured against. This can also be the case in sci-fi games (arguably 40K is written around Space Marines).

Poll set up by Personal logo Editor in Chief Bill The Editor of TMP Fezian, based on this pre-poll discussion.