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POLL: Command Points (Pips)


152 votes were cast.


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Personal logo Dye4minis Supporting Member of TMP writes:

Overthinking this? For real? So games of "roll a 6 and he's dead,Jim" is the game du jour? OK, have fun. I'll just sit in the corner and play one that stimulates my brain just a bit more. I'll come over and kabitz when my game is over…

Precisely why this is such a great hobby. Not one way is always the best way to play, for everyone.

Roll 6's. They're easier to see!

v/r
Tom


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912 hits since 20 Feb 2016
©1994-2017 Bill Armintrout
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VOTING RESULTS
AnswerVotes%Chart
we're over-thinking this
80
53%
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agree
35
23%
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no opinion
10
7%
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other (explain)
3
2%
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disagree
24
16%
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POLL IS CLOSED
POLL DESCRIPTION
Writing in Battlegames magazine, David CR Brown said:
At the high command level, there is something fundamentally flawed about a command system that permits a player to vary or completely alter his entire battlefield objectives or command intentions, literally from turn to turn. With a PIP system, you can do anything you like with your units; as long as you have the command points, there's no requirement for a plan or orders.
Do you agree?

Poll set up by Personal logo Editor in Chief Bill The Editor of TMP Fezian, based on this pre-poll discussion.