….OF THE YEAR—HERE'S WHY…
"Late in Nier: Automata's runtime, the game takes an unexpected break from sci-fi action to share the backstory of two minor characters. It does so by turning itself briefly into a text adventure, the sort of thing you'd find in Twine, that tells you how these two came to be where they are. The pain and persecution they've been through; how they held onto each other through it. And then, at the end of the story, if you make a certain choice, the narrator sums up her journey:
"I won't stop. No one stops."
In that moment, Nier: Automata suggests that the experience of these minor characters, the suffering that gives way to perseverance and then, cruelly, even more suffering, isn't isolated to them, or the other unlucky members of the main cast. Instead, the game posits that this experience is a cycle. A universal one, catching everyone and everything in it. We suffer, and we go on, because have to. No one stops…."
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