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"Why a VR Game About Flirting Is as Scary as a Horror Game" Topic

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337 hits since 21 Sep 2015
©1994-2018 Bill Armintrout
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Tango0121 Sep 2015 11:38 a.m. PST

"On the surface, the two PlayStation VR games on display at Sony's Tokyo Game Show booth couldn't be any more different. One is a horror scenario that drops you into a gruesome, terrifying predicament. The other puts you on a beautiful seaside next to an attractive young lady.

But after playing both, I couldn't shake the feeling that I'd played the same demo twice. The sheer intimacy of these experiences—the feeling of having one's personal space invaded, if you will—was unmistakeable, and I can still feel it now, at a distance.

A long line stretches to the back of Sony's Tokyo Game Show stand, people patiently awaiting their turn on the 20 or so demo stations of PlayStation VR (nee Project Morpheus), Sony's upcoming virtual reality headset for PlayStation 4. There were many different demos, but those that left the deepest impression on me were Capcom's horror demo Kitchen and Bandai Namco's romance sim Summer Lesson.

I'd already had a lurking-horror experience with Alien: Isolation on Oculus Rift that caused me to seriously contemplate ripping the VR headset off my head midway through. I didn't, but when Kitchen started I felt like maybe this was the time I finally did…"
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