Here comes the delayed part two for Eldritch Horror, I just had a super busy last couple of days with a lot of "real life" stuff getting in the way. The review will include a lot of comparisons to Arkham Horror since I think the target audience will be fans jumping over from Arkham to Eldritch Horror.
Eldritch Horror is a boardgame where players fight against the creatures and monsters of H.P. Lovecraft's "mythos" in an attempt to save mankind from horrific disaster. Players take on the role of investigators with different backgrounds, traveling around the world in an attempt to solve mysteries and fighting creatures and event that threaten mankind in an attempt to stop the appearance of so called "Old one" (basically an evil monster and godlike creature).
The game is limited in number of turns by two features, the doom track that is an immediate countdown for the arrival of an Old One, and the Mythos Deck. The Mythos deck is a specific number of cards (determined by the Old One you have picked for your game) that determine random events at the end of each turn. If the Mythos deck runs out the game is automatically over and the players have lost.
Akin to Arkham Horror the game is ridiculously difficult to beat, but offers a variant that make it a tad easier by removing certain Mythos Cards. As this is a co-operative game, players will work together to beat the system to the best of their abilities and if they are lucky they may pull off a victory every now and then.
As mentioned the game is about preventing the arrival of the "Old One" (the game comes with 4, Cthulhu, Azathoth, Shub-Niggurath and Yog Sothoth). This is done by completing research in order to solve three mysteries tied to the Old One you are facing. Each Old one comes with 4 mystery cards to add some variety to your game and these mysteries are drawn at random and you have to finish one mystery before you draw the next one. As such the same Old One can provide a different gaming experience depending on the way his mystery cards are drawn. Mysteries are solved by performing "research encounters" at location that feature a clue token.
Check out the full review over at my blog: