Almost Too Realistic.
"The Oculus Rift virtual reality headset display is still without a release date, but early versions have already blown us away with the device's ability to immerse wearers in virtual worlds.
But there's still a big question facing the team at Oculus: What is virtual reality input?
Right now, you can play games while wearing the Oculus headset while seated in front of your keyboard and mouse, or while holding a controller. But when your display gives you the ability to look up, down and all around you with lifelike head tracking, will we want a more immersive, realistic type of input as well?
Teddy Lipowitz, a developer from Australia, has put together a demo of the sort of thing we might play in the near future. Lipowitz, 32, posted a demo on the Oculus Rift forums of a cover-based first-person shooter that uses motion controllers.
The simplistic demo pits a single player with a gun against an battalion of alien soldiers. Physically ducking with your body lets you hide behind crates to dodge their blasts, and Lipowitz's setup allows for precise control of the gun.
The demo is so realistic, he says, that some players get a little too immersed.
"Please be careful when playing this demo," Lipowitz wrote on the forums. "Lots of people try to support themselves on the crates when they try to stand up or when leaning up against a column, but find there is nothing there!"
The motion controllers aren't just for gun control; Lipowitz' demo uses them to track the movement of the player's torso. The Oculus Rift tracks your head, not your body
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