"Game research about car buyers help needed." Topic
11 Posts
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napthyme | 31 May 2013 10:58 p.m. PST |
I am working on an old project involving car sales and I need to figure out what different things that a car buyer wants that influences there car buying decisions. So far i have vehicle type, passenger capacity, and price. Is there anything else that I need to add to this list that is not just simple stuff like GPS, or passenger side airbags,ect. |
SECURITY MINISTER CRITTER | 31 May 2013 11:16 p.m. PST |
First and foremost is reliability! Second comes the price. |
napthyme | 31 May 2013 11:25 p.m. PST |
How would I represent reliability in a gaming platform? These will be randomly drawn cards with different stats that will need to match the buyers to the cars available. |
SECURITY MINISTER CRITTER | 31 May 2013 11:49 p.m. PST |
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WeeSparky | 01 Jun 2013 5:06 a.m. PST |
Convertable Trunk space Awesome stereo Metallic paint |
Ron W DuBray | 01 Jun 2013 6:48 a.m. PST |
Cargo capacity is first by me, then price,passenger capacity,and vehicle type, This would be my dream car:
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John Leahy | 01 Jun 2013 9:13 a.m. PST |
I used to sell cars many moons ago. Women were very concerned about safety. In general, performance, features, reliability, resale value and cost of payment per month. Hth, John |
Cerdic | 01 Jun 2013 1:29 p.m. PST |
There are just three questions a prospective buyer will ask about a particular car. 1. How fast is it? 2. How much does it cost? 3. Can I pull in it? |
etotheipi | 02 Jun 2013 3:38 a.m. PST |
Mileage Service plan 4wheel drive Manual/automatic Gas/diesel/electric You can rep reliability as "estimated dollars per year in maintenance" and/or "annual chance of catastrophic failure". Dont worry about "completeness" as much as the point of the game. You will never have a complete list. Figure out how many variables you want the players to juggle (or whatever your game purpose criterion is), grab an old Consumer Reports car buyers edition, and pick the stats you like. |
Militia Pete | 03 Jun 2013 5:48 a.m. PST |
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richarDISNEY | 03 Jun 2013 8:10 a.m. PST |
0-62 mph
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