So two of my gaming buddies and I got together last night to try out Conquest of the Empire, the OOP game from defunct Eagle Games, which is a reprint and update of the original game from Milton Bradley in the '80s. (I was lucky to find an original, unopened copy on Amazon at a reduced price just after Christmas.) My son and another boy saw the board and decided to abandon Guitar Hero World Tour in favor of world conquest— so there's hope for the younger generation. 
Being newbies to this game, we chose the simpler "Classic" rules and proceeded to divvy up the empire.
If you're not familiar with this game, the basic premise is that each player is a contesting Caesar, out to claim the empire as his own. The board (which is gorgeous and frickin' huge) depicts the extent of the Roman Empire, from Britannia to the Middle East, divided into "provinces," each with a suitably ancient name and a tribute value of either 5 talents or 10 talents. A player begins with control of one 10 talent province, a fortified city on that province (worth 5 more talents in tribute), a Caesar, four Generals, and 5 Infantry (Roman legionnaires with pila). Over the course of the game, you use your Legions to conquer provinces, collect tribute and then purchase more forces, which include Infantry, Cavalry, Catapults!, Galleys (which can carry your Legions across the sea), Cities and Fortifications, and Roads. You win the game by capturing your opponents' Caesars. (This technically means you don't actually have to conquer a lot of territories to win
but good luck with that strategy!)
We chose our starting provinces based just on where around the table we happened to be sitting. The closest potential starting province became the player's home province— no forethought went into it. My son's starting province was Macedonia.
My son's name is Alexander.
Yes, we saw it coming.
Alexander promptly moved across the Bosporus (of course) and built a fortified city. At the same time, he invaded Rome, driving the other boy who held it into the sea. Foolishly, we adults ignored them and went after each other. With virtually no armies left, the other boy tried a brilliant (but risky) gambit and sent his Caesar and largest legion into Rome to capture Alexander's Caesar. It backfired, and Alexander was the first to claim a captured Caesar. As the other boy didn't want to stop playing, they teamed up (since Alexander now had control of the defeated legions anyway). The other boy became Alexander's all too able general.
At this point my friends and I could collect tribute of about 50-60 talents each on our turns. Caesar Alexander Magnificus could collect 145 talents
an amount which triggered unit price inflation in the game, doubling the cost of reinforcements. He spent willy-nilly, buying cavalry and catapults. The others of us were lucky to afford enough infantry just to hope to slow him down.
The dice gods, however, looked favorably on the Son of Macedonia. Within two turns, it was up. Alexander (and his able general) overwhelmed the only remaining Caesar capable of putting up a fight, leaving Caesar Alexander in control of the Empire from Galatia to Britannia, including Hispania and most of Northern Africa. The other two hapless Caesars held Armenia, Palestine and Egypt
and that's about it. Rather than be executed, we yielded the field and lit out for barbarian parts unknown.
Hail, Caesar Alexander Magnificus!
Moral of the story: Never let a kid named Alexander have control of Macedonia. I swear, next time he has to start in Spain!
