| Mephistopheles | 29 Jul 2008 7:28 p.m. PST |
I'll offer my three favorites: 1. Bomb-Lieutenant defence Set up flag in corner and as below: F B L B B L B L B B Where B is bomb and L is lieutenant. I prefer this to the more standard version using sergeants, as miners are sometimes covered by lieutenants in the endgame. Some people like to replace the lieutenant in the second line with a captain, major or even a colonel. I think that is overdoing it a bit, however. Remember that your opponent also wins if you can't move, and you can thus lose with a colonel still in play when all he has is captains.
2. Spy Behind the General Start the general behind one of the lakes, with the spy behind him. Use the general only defensively. If you can draw out the other player's marshall to kill your general, you've got him. 3. Scouts are endgame pieces it surprises me how few people realize that once the enemy flag is exposed, the scout becomes the most powerful piece in the game. Always reserve at least three scouts in your rear rank. |
| Alxbates | 29 Jul 2008 8:23 p.m. PST |
Man
I haven't played Stratego in years. Great game, I had lots of fun with it as a kid. |
| pphalen | 29 Jul 2008 10:34 p.m. PST |
I've found the cluster of bombs in the middle, and the unprotected flag in a corner to be effective
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Editor in Chief Bill  | 30 Jul 2008 6:15 a.m. PST |
I've found the cluster of bombs in the middle, and the unprotected flag in a corner to be effective
That was always my favorite strategy. |
| Streitax | 30 Jul 2008 8:35 a.m. PST |
Strategy? You were supposed to have a strategy? Man, that explains a lot! |
| Mephistopheles | 30 Jul 2008 8:46 a.m. PST |
Also, ATTACK ENEMY MINERS WITH EXTREME PREJUDICE. |
| gladue | 30 Jul 2008 9:03 a.m. PST |
Let's see. I always played to restrict their movement options. Hide the flag behind a bomb screen in (or near) a corner with someone to kill the miners. The front row of that side is all bombs with the #2 and spy behind it to kill any force that breaks through. The #1 and a #3 hold the middle avenue with the spaces behind them filled with scouts, miners and middle ranked forces. The far corridor is held by a 3 and a bunch of sacrificial lambs. The force behind the #1 and #3 is the assault team that attacks the enemy center with the big guys as backup. The #2/spy combo whacks any force that advances up that side. The other side is a holding action. If you want to waste your time killing guys on the other side of the board from the flag, have at thee! |
Saber6  | 30 Jul 2008 10:39 a.m. PST |
Don't play against a 7 year old. Kids will ALWAYS find new and exciting ways to humiliate you |
Oppiedog  | 31 Jul 2008 2:30 a.m. PST |
My brother bought the game recently for his kids to play. When looking at it I noticed a major change in the numbering system. As I remember it, the scout was a 9, the miner a 8, and so on up to the marshal who was a 1. Now they seem to be the other way around with the marshal being a 9 down to the scouts being a 1. When I asked him about this, he said that it confused the kids too much with a "1" being the highest and a "9" being the lowest numbers. Anyone else notice this with any of the more recent sets. |
Parzival  | 31 Jul 2008 12:11 p.m. PST |
Ultimate Stratego was the first set I've seen with the "reversed" numbering (Highest=Strongest). My standard Stratego is several years old, but it still has the Lowest=Strongest numbering system. There's a new fantasy Stratego just released where different pieces have special powers. It's probably based on the briefly offered "collectable" Stratego:Legends system, without the annoying "collecting" element. |
| Mithmee | 04 May 2011 10:03 p.m. PST |
I prefered the set-up my Majors around my flag. |
| svsavory | 21 May 2011 2:08 p.m. PST |
I always lost at Stratego. |