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"Napoleon's Triumph - Game Write-up" Topic


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508 hits since 30 Apr 2008
©1994-2026 Bill Armintrout
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Midpoint15 Jan 2008 11:11 a.m. PST

Chaps,

Previously I have discussed the excellent game 'Napoleon's Triumph'. There is now a good write up of a game at the Simmons Games webbie: link

Game is highly recommended. A futher link to the entry for it on BGG: boardgamegeek.com/game/18098

Michael.

50 Dylan CDs and an Icepick15 Jan 2008 12:04 p.m. PST

It's a really interesting and clever game system. I played the Marengo game a couple of years ago, and thought, "Man, this has real potential for new concepts in miniatures…" But I tried and tried to apply it, and could never make it work.

Trajanus15 Jan 2008 12:29 p.m. PST

I thought this was an inovative system when I looked at the Marengo publicity.

Its a shame that there's probably no way of producing a generic set of boards. It would make for really interesting long life gaming, if it were not tied to a specific battle.

WarDepotDavid15 Jan 2008 4:02 p.m. PST

Fantastic battlereport. Great stuff. I'm wondering whether this could used in conjuntion with minis. Each contact for combat could be moved to the table to fight that locale? That way one would only need a few corps of minis and a smaller board. What do you think?

Regards, David – Ace
wardepot.blogspot.com
milsims.blogspot.com

quidveritas15 Jan 2008 4:48 p.m. PST

Quite the game. Thanks for taking the time and trouble to share it with us.

mjc

blucher15 Jan 2008 5:35 p.m. PST

Yes Mike I lost dont rub it in…

I gave some thought as to coverting this to a miniature game also. Your main problem is the map which is set up in 'locals'

These are essentially a bunch of lines of different lengths. You could perhaps fashion something out of stiff wire and then paint it to match your playing surface. Ideally you could then treat it so it is tacky, similar to Sellotape so that it can be removed with ease.

These could then be placed on the board to map out the locals but still blend in so they arnt too obvious.

the units themselves though are a slight problem. You dont really want them all to look the same as this kind of defeats the point of using minis.

I guess you could simply hide their strength value but have it so whether they are cavalry, infantry or artillery is visible. Either that or you could just mix them up for Aesthetic value.

i rekon its worth a go?..

Grinning Norm15 Jan 2008 11:40 p.m. PST

For marking the locales – how about getting everyone's favourite bases producer to start producing '['- shaped transparent (acrylic) lines with various symbols printed onto them (there are a few combinations, some more common than others)

Size depends a bit on scale you are planning to use, but one would at least need a few sizes – mostly single width and double width. Maybe make it DBx compatible, with [-widths in multiples of 40mm or so.

Having played Marengo I think the idea is great. Would rush to buy Austerlitz as well if I had an opponent.

Grinning Norm15 Jan 2008 11:43 p.m. PST

And as for generic boards: How about big square (or hexagonal) tiles with a selection of locales (ie. multiple locales per tile) which can be arranged in any way to create a battlefield. Some tiles contain more, other fewer locales, some have villages, roads, water features and so on.

napoleonminiatures16 Jan 2008 3:18 a.m. PST

About area games , try Strategos II (Ancients) by Phil Sabin. It is superb.

I have tested a new area and card system, with no dice, for ACW and FPW. I posted this report some time ago

TMP link

Ruleset is almost finished, as are the card design.

It could be adapted for napoleonic, at less for the big battles. Have a look.

WarDepotDavid17 Jan 2008 5:35 a.m. PST

No. What I was thinking was to wait till a contact occurs in your 'locale' and then building a board (say 3' x 3') to represent the 'locale' for the Corps or Divisions to fight over. Once it is completed, go back to the board.

Regards, David – Ace
wardepot.blogspot.com
milsims.blogspot.com

donlowry17 Jan 2008 2:17 p.m. PST

I enjoyed the battle report, but would appreciate knowing more about how the game works. Is there a review or overview online somewhere?

coopman17 Jan 2008 4:00 p.m. PST

You can download the rules at the simmonsgames.com website.

napoleonminiatures19 Jan 2008 1:09 a.m. PST

And you can play for free at Vassal the battle of Marengo

Midpoint19 Jan 2008 2:40 p.m. PST

If anyone was hesitating about pikcing this up, I would recommend it. It is a subtle game with a lot of replay value.

Jon – I think we'll have to pay more attention to the victory conditions in fuure, rather than just slaughter each other. As I read them, you could have ignored me side-swipe and plowed onto to take some stars on my vacated left-flank.

We've both been too aggressive as the Allies.

Also, I think we need to explore the possibilities of non-corps attacks…

Sigh.

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