The investigation was indeed sponsored by the swedish government and published by Ungdomsstyrelsen (the Swedish National Board for Youth Affairs, link )
Here's a quick translation of the headings with my comments and summaries within parantheses:
Rollspel som fritidssysselsättning
RPGs as leisure time pursuits (Fritidssysselsättning means something like "spare time activity" or "leisure time pursuit")
Inledning
Introduction
Vad är rollspel
What are RPGs
Olika former av rollspel
Different kinds of RPGs (mentions that the term is also used in phycho-analysis, theatre and other areas)
Näraliggande spel
Related games (this deals with tabletop games, card games, wargames etc)
Rollspel som fritidssysselsättning
RPGs as leisure time pursuits (GMs and players, social backgrounds)
Olika sätt att spela rollspel
Different ways of playing RPGs (Pen and paper vs live action)
Olika rollspelsgenrer
Different genres of RPG (Fantasy, cyberpunk, horror)
Hur många och vilka spelar?
How many and who play (Statistics on age, gender, social background etc.)
Rollspel som organiserad fritid
RPGs as organised leisure time
Sveriges Roll- och Konfliktspelsförbund
The Swedish Association of Role Playing and Gaming (This deals with SVEROK, an association with approximately 70000 members ( sverok.se/english.html ))
Spelkonvent
Gaming cons (What are they, what do you do there?)
Rollspel på konfirmationsläger
RPGs at youths' confirmation camps (Don't know if that makes any sense – do those exist outside sweden?)
Avslutande diskussion
Concluding discussion (RPGs are relatively new, there is little research)
Rollspel som redskap i ungdomars identitetsarbete
RPGs as tools in the identity work of youths (RPGs can be useful in forming an identity, learning creativity, learning about historical, cultural and social states. Much of the criticism against RPGs is just expressions of so called moral panic)
Ett samband mellan rollspel och våld?
A connection between RPGs and violence? (Can RPGs make weak-minded individuals lose their grip on reality and perform acts of violence? Well, probably not. Let's translate a bit here:
"For the youths who play RPGs as leisure time pursuits it's obvious that the game's structures, rules, tables, the fall of the dice etc, together with the verbal concentration and the fact that the game deals with different imaginary worlds, create a distance between the player and the character being played. The fact that dice are being used as a help to create the different characters of the game makes the game largely unpredictable – which in turn limits the possibilities for the game master to manipulate the players.")
Det organiserade rollspelet
The organised RPG (Should SVEROK continue to receive money from the government? Yes.)
Noter
Notes
Referenser
References
Bilaga: Några exempel på rollspel
Appendix: Some examples of RPGs