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"The New Zealand Wars Released" Topic


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Comments or corrections?

advocate24 Aug 2016 3:21 a.m. PST

What number of figures makes up a typical game?
Do figures act individually or as groups?
Anything interesting by way of command-control and/or morale?

Arteis0224 Aug 2016 10:52 a.m. PST

I've noticed that there is a reasonably large chunk of these rules previewed on the Wargames Vault site, which answers some of the above questions.

link

Sir Walter Rlyeh25 Aug 2016 1:30 p.m. PST

I assume with a name like New Zealand Wars, there will be orcs and hobbits.

NKL AeroTom27 Aug 2016 2:55 a.m. PST

@Advocate A typical game usually consists of 10 to 20 miniatures per side. Figures act individually, each able to undertake 2 actions per turn. These actions could be moving, firing, reloading, taking cover, or a few others.
Soldiers that are wounded can only do 1 action per turn, so for example firing and reloading a musket takes twice as long, and a wounded man can't run, only walk/limp

Officers and Maori Ariki (Chiefs) can issue orders, sacrificing their own actions to allow another to act. An officer could order a wounded man to fire faster, allowing him to get an extra action. No soldier can ever exceed more than 3 actions per turn however.
Militia can end up wasting an officers time (and actions) as they can fail to take orders. These orders can only be given to units within 12", so encourages players to keep their leaders close by.

As for morale, if man is wounded he must immediately make a morale check, and may be forced to fall back. Officers and Ariki can attempt to rally soldiers within range, bringing them back into the fight. Militia, due to their poor training, must take a morale check every time they are fired at, regardless if they were wounded or not.

Hope that explains a bit, feel free to email us or contact us on our facebook page if you have any further questions. Our contact details are on the Wargame Vault page.

advocate28 Aug 2016 5:22 a.m. PST

Thanks, some interesting ideas there.

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