|Kealios ||03 Jan 2013 12:20 p.m. PST|
| elsyrsyn ||03 Jan 2013 12:39 p.m. PST|
| Editor in Chief Bill ||03 Jan 2013 12:54 p.m. PST|
Sounds more like a wargame with RPG elements
|vogless ||03 Jan 2013 1:04 p.m. PST|
You planning on further releases like adventure modules?
Also, how is would it be to do a basic conversion of the older D&D modules to fit into the game.
Have no desire to RPG anymore, but it might be fun to reimagine some of the old adventures as miniature games.
| Ed the Two Hour Wargames guy ||03 Jan 2013 2:13 p.m. PST|
Here's the Table of Contents
People tend to have their own definitions so I'll just give an overview.
You start with a character and choose the Class, Race, nationality, etc.
Then choose Signatures and Skills. Rep is used for Physical Challenges, People Skill for interacting with NPCs and Savvy for basic intelligence driven Challenges.
You roll up a starting band of grunts then go adventuring.
Like an RPG.
But I've used them for a traditional skirmish with 20-30 figures per side
And for small RPG adventures with a few figures
Hope this helps.
| Ed the Two Hour Wargames guy ||03 Jan 2013 2:17 p.m. PST|
Yes. There are a variety of THW writers as well as myself that are planning on doing low cost adventure supplements. And you can use the upcoming $3 USD modules for it as well.
And converting from other rules and other scenarios is pretty easy to do.
The rules has around 18-20 different races, monsters and classes so using them as a guide it would be easy to convert.
| Landorl ||03 Jan 2013 2:45 p.m. PST|
Can you do larger battles like in WHAA, or will it work alongside WHAA?
| Ed the Two Hour Wargames guy ||03 Jan 2013 2:56 p.m. PST|
It's made to work alongside WHAA. Just pull the Big Battle rules out of WHAA or even use Rally Round the Kings.
The nice thing about THW games is they are compatible and use similar mechanics.
|axabrax ||04 Jan 2013 9:44 a.m. PST|
This is for solo or to be played with a game master ?
| Ed the Two Hour Wargames guy ||04 Jan 2013 10:55 a.m. PST|
Definitely set up for solo and same-side with everyone on the same side.
No game master needed.
| Ed the Two Hour Wargames guy ||04 Jan 2013 11:57 a.m. PST|
But you could use a Game Master if you wanted, we never do. This way everyone plays just have the players roll for the monsters when they fight. So if Joe runs into a Goblin, Frank rolls the Goblin dice. If Frank runs into the Goblin, Joe rolls them
| Ed the Two Hour Wargames guy ||05 Jan 2013 5:49 p.m. PST|
Here's a sample encounter