| tinned fruit | 19 May 2013 2:51 a.m. PST |
Nothing new on the website – it's a bit too hard to find information for me so I'll pass. |
| Prince Rupert of the Rhine | 19 May 2013 4:23 a.m. PST |
Really? the link took me straight to the KS page. |
| sma1941 | 19 May 2013 4:39 a.m. PST |
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| bandit86 | 19 May 2013 5:12 a.m. PST |
Yeah but you can reverse the skull to the inside and have a regular container on the outside(not a great lover of the GW universe for everything) and the short film seem to show what they are doing as far as info goes. I jumped in for 10sets to use as Post apocalyptic dwellings. |
Stratos  | 19 May 2013 5:27 a.m. PST |
Very cool idea. All the best! |
| Rudysnelson | 19 May 2013 6:37 a.m. PST |
Nice product range developing. Nelson Time Portal Hobbies |
| Mike OBrien | 19 May 2013 8:10 a.m. PST |
I like the idea and the containers look like they could be used for Modern, without the skulls, or SF gaming. Too bad the GW virus caught them because they could have gone SF without the skulls. As plain containers/building they will do for so many modern or future era building though. A shantytown, a military base or a accessories at a port are just some of the stuff I can see using them for. No I am not a associated with them and only bought in at the $70 USD level. |
| PatrickWR | 19 May 2013 8:15 a.m. PST |
Oh. Industrial sci-fi scenery with skulls. YAWN. |
| jgawne | 19 May 2013 8:38 a.m. PST |
Seems to me that it might be more practical to make such things without skullz or such, and let people add them if they want. If you are going to make it reversible, make one side plain, then other with a spot you could add in something if you wanted to. |
| 45thdiv | 19 May 2013 9:20 a.m. PST |
I read the description and they are two sided. One side like a carge container and the other with skulls. Some white glue would level out the skull side, making it flat. The cargo container side looks very good. That said, I would like to see what the others themes are going to be. |
| Bashytubits | 19 May 2013 9:57 a.m. PST |
Lose the skulls. Otherwise a good idea. |
| Feet up now | 19 May 2013 10:05 a.m. PST |
This looks really nice but the deadzone stuff seems more modular. Are there any solid examples/prototypes for show anywhere? This would be much more better than CGI/cad type images. |
| bandit86 | 19 May 2013 10:37 a.m. PST |
Well the skulls can be covered over but you have two side to appeal to GW fans and the rest of us so they can sell to everyone(kinda smart) |
Jlundberg  | 19 May 2013 10:44 a.m. PST |
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| rolljordan | 19 May 2013 11:56 a.m. PST |
We have other themes coming. They are ready we are just cleaning the design. One of them is plain Sci-Fi and no "Skulls". This will make clean buildings and Star-ship interiors. The pledges are for a design of your choice. We haven't unveiled all the potential of these modules, but think of 10 or 15 story high buildings
. or dungeons mounted on more then one level
and bridges connecting buildings
can't say much more for now. And any comment and critique is welcome good or bad. |
| Broadsword | 19 May 2013 12:54 p.m. PST |
I'd be using them to make accessible buildings, so the gothic surfaces kill any interest. Please let us know when a completely devoid of skullz option is available? |
| Prince Rupert of the Rhine | 19 May 2013 1:04 p.m. PST |
In fairness there are plenty of necromunda/40k players out there that will like the Grimdark/skull thing going on. These would make fantastic Necromunda scenery. |
| Major Mishap | 19 May 2013 3:13 p.m. PST |
Sorry, but at the moment the Mantic ones look more versatile, look better (if you don't want Gothic) and are better value as well. |
| Baconfat | 19 May 2013 3:59 p.m. PST |
PatrickWR, I agree on the skulls. Though if one had green stuff skill, one could them to happy faces or even better clowns. |
| Xintao | 19 May 2013 8:23 p.m. PST |
Less skulls, more sci-fi. |
| rolljordan | 19 May 2013 11:09 p.m. PST |
@Prince Rupert, you read my mind
my personal plan is a 7 story high building with an L o C shaped base, open on one side. And even with these accessories it can be done. The base will be 3 Makitaner wide and will end on the 7th floor with a base of 1 Makitainer. All this will have bridges and ladders in it. I asked my team member to do a render of what I had in mind. Hope I can post it soon
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| Pete Melvin | 20 May 2013 1:56 a.m. PST |
A lot of people here apparently havent bothered to even click on the link Double sided:
If you dont want skulls you dont have to have them |
| invisibleboy | 20 May 2013 3:06 a.m. PST |
Looks good but the tile thickness seems rather chunky and it seems a fairly big border between edges and details. |
| John Treadaway | 20 May 2013 3:54 a.m. PST |
The reversal thing seems clever, but I'm concerned that – even when 'flipped' – when I open doors I have a container full of skulz (including on the back of the open doors) It's a good idea in principal – I've seen lots of clever building work done with containers turned into habitats and all sorts. So circular areas (porthole shaped) that could be filled with a circular drop in featuring more metal siding or a grill, or a window shape (or skulz if you absoloutely have to) would offer the most flexibility. Just my two pennorth. (The Skulz have put me off a bit). John T |
| witteridderludo | 20 May 2013 4:34 a.m. PST |
as they have indicated, they're planning a "clean, no skulls" theme too. |
| rolljordan | 20 May 2013 4:43 a.m. PST |
Yes John, you are correct. That is the backside of the 2 sided themes if you want to use them for modern warfare. But it wasn't designed for that unfortunately. The original concept was based to fit the games we play the most at our clubs, and we thought that the 2 styles where compatible. You got to look at them as a building or maze more than a container perspective. (It will be more visible when we will upload some more pictures of the structures you can obtain) The next theme will be Sci-Fi so clean futuristic designs; very soon we will upload some pics. We have a new floor and new walls. And no more skulls I do promise. To answer other common questions I got not only from invisibleboy: STRENGHT: Walls are thick 5mm thick ( about 1/5" ) this was done on purpose for extreme strength, I am close to 200lbs and I have a picture of me standing on a Makitainer. This had two major reasons: 1) We wanted something very sturdy to play on. Virtually indestructible to be used daily. 2) Possibility to build 20 or 30 story high buildings
with floors on each level that can be accessed by the player. (No closed box buildings that just looks nice and you cannot position your pieces inside) MODULARITY: This is not only a container but a basic structure block. As you have seen up to now with the basic structure you have: 1) Containers that can be scattered on the battle field.. 2) Complex buildings (there are more pieces coming) 3) Mazes or Spaceship corridors for dungeon based games 4) Several story buildings open in the back for accessibility 5) Strange vertical structures with bridges that can expand in all directions with bridges and more. EASE OF USE: All modules are big and durable, no small and thin parts that can wear and break or that can easily be lost. No glue required to assemble them, so today you can build your 5 story building and tomorrow you can make a dungeon, or mix them together making dungeons that can be combined in multiple story high buildings. We have just shown the basic structure and a few accessories, and all the above is already doable. More themes and accessories are coming very soon. And please any comments is welcome (bad or good), we can always improve, who knows better than gamers what gamers need. |
| John Treadaway | 20 May 2013 5:46 a.m. PST |
I like the whole modularity and stregnth thing – don't get me wrong. It was just the artistic theme that I wasn't so keen on John T |
| rolljordan | 20 May 2013 5:57 a.m. PST |
John didn't get you wrong don't worry. Any comments are more than welcome as I said we can only improve. Only 2 molds where sent in, so we have time for corrections on the run. It is amazing how much input you can get from players and resulting improvements. |