
"Bundle Offer for Attack Vector: Tactical" Topic
10 Posts
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| emckinney | 20 May 2013 11:44 a.m. PST |
The description is slightly wrong: this doesn't include the laminated play aids that you need. However, they are available as free downloads and you can laminate them at home. Deluxe Ship Control Cards PDF link Movement, Weapon and Shellstar Pages link I like to print them on heavy cardstock and use Avery Self-Adhesive Laminating Sheets link |
| (I make fun of others) | 20 May 2013 2:22 p.m. PST |
The name is a mouthful, but the concept behind this game has always fascinated me. Anyone ever played it and care to comment? |
| emckinney | 20 May 2013 4:07 p.m. PST |
David Murray just posted some comments, tutorials, and replays here and on BoardGameGeek. Some recent discussion: TMP link David's recent posts are: Basic concepts video: Bearings, Movement, and Firing link (30 minutes) Tutorial Battle#1 run-through link Tutorial video: Pivoting, Thrust and Vectors link Kinetic weapons walk-through link (20 minutes) First FtF game, including kinetic weapons! link You can download extensive samples, including a fully-playable tutorial, from the Downloads page. link Direct link to the tutorial kit link There are a few other downloads that aren't included. |
| darthfozzywig | 20 May 2013 11:01 p.m. PST |
I love the ship design and the concepts, but this one just isn't for my group. |
| BobSlaughter | 21 May 2013 4:20 a.m. PST |
Darth: if the problem is 'overwhelm', then another of Ad Astra's games, Squadron Strike, might fit the bill. Still 3D, turn plotting instead of impulse-by-impulse, and and design-your-own capabilities. |
| darthfozzywig | 21 May 2013 6:54 a.m. PST |
Thanks, Bob, I'll check it out! |
| darthfozzywig | 21 May 2013 6:54 a.m. PST |
Thanks, Bob, I'll check it out! |
| darthfozzywig | 21 May 2013 6:55 a.m. PST |
Hmm. Guess the clones will check it out as well. |
| (I make fun of others) | 21 May 2013 8:57 a.m. PST |
Cheers for that emckinney, very helpful. |
| emckinney | 21 May 2013 9:11 a.m. PST |
Darth, Check out David Murray's posts. He and his wife started with a much more complicated scenario that I would ever use for a beginner, and they got through with no real problem. Why? Well, David followed the instructions in the rulebook for learning the game: sit down with the components and follow along through the tutorials. Too many people decide that they don't need to do that--they can just read through the rules once and then try a game with their eight-player group. It's just going to be a disaster. Make sure that you know exactly what you're doing before you try teaching anybody else. Don't use projectiles for the first game. And play a one-on-one game to start. Big groups cause problems both for teaching and because players have to figure out a whole bunch of "which of my weapons can so who and where are they going to hit my armor and if I thrust do I get closer?" problems each turn. It's overwhelming. Remember, you can download the complete tutorial, with the components that you need, and see for yourself. |
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