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"Coaling Stations Released" Topic


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1,218 hits since 22 Mar 2012
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Royal Marine22 Mar 2012 6:29 a.m. PST

Well I played this last night at the Exmouth Wargames Club against two young Royal Naval Ratings. It was their first time at the club and gaming. I commanded the Japanese Fleet against them pesky Russians. The young Ratings turned my finest surface warships in a great barrier reef!

Great game and great set of rules; the cards drive the game which makes it really easy to pick up and run with. Those who are familiar with the Priestly way of doing command will like this very much. Go treat yourself this Thursday.

legionaryshow.co.uk

Yesthatphil22 Mar 2012 7:03 a.m. PST

Difficult to see the author's name in any of the info …

advocate22 Mar 2012 9:07 a.m. PST

Good evocative title.

Royal Marine22 Mar 2012 9:46 a.m. PST

Rob Heath wrote these, name is on front page but the picture here is that good to see it. These rules are a labour of love rather than any commercial enterprise.

alan L24 Mar 2012 6:32 a.m. PST

Anyone any information on the "interesting and different mechanics"?

Alan Lauder24 Mar 2012 6:44 p.m. PST

I was taken by the name too – have read through one but still can't quite get my head around how the command rules yet – will keep working on it! I appreciate the author's efforts in getting this out to us and making them very affordable.
Cheers
Alan

Royal Marine25 Mar 2012 2:21 p.m. PST

Command rules work very similar to the Black Powder and Hail Caesar concepts.

First decide on what you want to do: Move, shoot, turn, repairs etc – there are about 10-12 command cards that let you do stuff. The order of these are very important, but the cards help you plan because you lay them out in the order you want them to happen.

Next you roll 2d6. If you equal or get less than you command then you get to do stuff. The less you roll the better. e.g If your command is CV8 and you roll a combined total of 6 on 2d6 then you can do three things (8,7 & 6). The order of the cards is important as mentioned; the most important thing you want to do should really be done first as the chances of it happening gets less.

Blunders (12 on a d6) are really events in these rules. The rest of the mechanics are rock, scissors paper in terms of moving and shooting. The beausty of the rules is the planning and execution of your orders. The better your command the better the performance … although my Japanese Fleet were quite poor a few days ago!

alan L26 Mar 2012 2:04 a.m. PST

Thanks for the insight: most helpful.

Are these rules geared for full fleet actions which could be completed in an evening's play?

Alan Lauder26 Mar 2012 4:09 a.m. PST

Thanks for the description RM, that makes it a lot clearer. I think that section might benefit from a little reorganisation as it needs to spell it out very clearly for those of us that are new to this type of command mechanics. But, I like the concept – looking forward to the delivery of my first lot of R-J War ships in the next week or two and I'll give them a whirl.

Royal Marine27 Mar 2012 2:29 a.m. PST

@alan lockhart: Full fleet actions are possible, although we found that a couple of squadrons of 3-6 ships is more than enough for an evening. Once you are comfortable with the rules though a large action can occur as long as you concentrate on that … most of our evenings are sociable with a lot of interaction with other gamers so smaller actions are the order of the day.

@Bellshapedboy: I'll pass the comments on to Rob Heath who is the author and probably owes me for promoting his stuff.

ROB … where are you?

Duke of Plaza Toro27 Mar 2012 3:48 a.m. PST

OK – sorry if I'm being a bit thick, but I went to the Legionary Show site via the link and could find nothing about these interesting rules.

A more specific link please. Availability?

Cheers.

[EDIT} – Ahhhh. Yes, I was being thick – sorry. Worked it out now (I came into this via a link from another topic – just spotted the Hobby News item to go back to)

My apologies.

Alan Lauder28 Mar 2012 12:00 a.m. PST

@jchadderton – no need to apologise … that's a stream of consciousness style post that I can definitely relate to! Will be interested to hear what your thoughts are on Coaling Stations.

The Pre Dred bug has got me big time here. My first bag of them arrived from Panzerschiffe yesterday (just enough for R-J war Battle off Ulsan scenario). Might base them for Coaling Stations and give it a go.

suntzu77728 Mar 2012 4:32 a.m. PST

I'm on hols in sunny Cornwall will do some editing when I get back tO coaling stations an oiling raiders the ww1 set
Rob

platypus01au29 Mar 2012 8:07 p.m. PST

Hi,

Just bought the rules and have quite a few questions. Is there a Forum or Mail-list I can join?

An example of play would be very useful.

Cheers,
JohnG

suntzu77730 Mar 2012 8:09 a.m. PST

i have setup a yahoo group for this interested , here is the link

link

Rob

suntzu77730 Mar 2012 1:06 p.m. PST

i have also written a sample of play , this is free and available from my dropbox account , here is the link

PDF link

Rob

Alan Lauder30 Mar 2012 9:42 p.m. PST

Thanks for the support, Rob. Have joined the group and downloaded the sample. Much appreciated. Hope Cornwall was good – had a great couple of days having pints in the Tinner's Arms at Zennor back in Xmas 2002 – memorable.

Cheers

Alan

alan L31 Mar 2012 6:58 a.m. PST

Rob,

I am interested in Coaling Stations and trust that I do not come across as being impertinent. However, a comment in Hobby News on the release of Oiling Raiders mentioned some inconsistencies in the rules: perhaps you have read it?

Am I to take it that you are you to do a revision of the rules to iron out any inconsistencies? if so, I would prefer to dealy my purchase until that had been done.

suntzu77731 Mar 2012 10:06 a.m. PST

no that is fine alan , i have read the comment on the hobby news section and there are reasons why i have written the rules as they are , there will be some updates which will be free as the file will be re-uploaded to rpgnow/wargamevault sites which will be a free update to all those that have previously bought the rules. i would be happy to dicuss comments made on tmp privately if you wish

Rob

Jeff of SaxeBearstein14 Oct 2013 4:57 a.m. PST

Rob,

I have tried that .pdf link that you mentioned on March 30 and all I get is an "Error (404)" message.

What is the correct link?


-- Jeff

Jeff Turner29 Feb 2020 12:07 p.m. PST

Anyone have am idea on how "flotillas" really work? Four ships are on a base. But the rules refer to ships and batteries on ships, plus torpedos on ships. NOT flotillas. But the stat sheets show a flotilla with four ships on it – are the stats per ship or the whole flotilla? That is, is one flotilla one ship for rules purposes? Also, it seems there is no limit on torpedo fires. There should be.

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