There's another thing nagging at me.
With other model making techniques the artist builds/sculpts the actual size, with the exception of pantograph techniques. So the artist naturally builds something that works at that scale.
With 3D modeling you can *easily* build something that works at some scales and not others. In fact, that's normally what happens. It looks great on screen, it looks great when you print it 4" long, it looks bad when you print it 2" long, and at 1" you can't even tell if it printed properly because it's an unrecognizable mess. Ditto when you blow it up – what was an interesting model becomes plain, undefiled. Sometimes things done precisely to scale look preposterous in certain sizes. Do you have any figures with an ankle thickness proportional to their height? I don't think so.
So these photos look pretty good to me, to all appearances BPM has done a great job. But he's offering these in radically different scales, and while it's possible he's the Da Vinci of STL and these models look great from 6mm to 28mm, more likely they're better in some than others.
So I am excited about this new business model, but we should see the models at different scales.
There are a lot more pictures on the web site, including some printed, but it doesn't look like they're all there.