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World of Tanks Uses BigWorld Technology

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Number6 writes:

"World of Tanks" You couldn't pick a better title to sum up this kind of game – except for, maybe, "Big Guns and Lots of Em!"

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Mike Belton of writes: Reveals Details of World of Tanks Engine

Massively Multi-Player Online Tank Action Game is developed employing BigWorld Technology

London (18th March 2010) - announces the company is using the BigWorld Technology suite for developing its brand-new free-to-play MMO game World of Tanks. The software is a really efficient and advanced tool for designing a sweeping massively multi-player online game, and allows focusing on core issues of the game, such as captivating and realistic gameplay and top-notch graphics and visual effects.

World of Tanks screenshot

BigWorld technology fully satisfies the highest requirements of the intensive development process providing a set of tools necessary to produce an ace-high MMOG with fast-paced battles featuring various modes, historic mini-campaigns, tourneys and epic clan wars on a global map.

"We had been considering several technologies before starting developing our new team-based Panzer MMO game", says Victor Kislyi, CEO of "However, it turned out that BigWorld is the only ready-to-use and complete solution for the specific needs of this project."

"World of Tanks breaks new ground," said John De Margheriti, CEO of BigWorld. "It is a fantastic example of great team-based MMO gameplay, featuring authentic tank models, strong RTS elements and tremendously fun action gameplay. We are very excited by how much fun playing World of Tanks will be."