Help support TMP

Fighter Pilot Coming From Reviresco

Back to Hobby News

Areas of Interest

World War One
World War Two in the Air

Featured Hobby News Article

Featured Link

Featured Ruleset

Featured Showcase Article

1:100 M901 ITV Tank Destroyers

Personal logo Editor in Chief Bill The Editor of TMP Fezian added anti-tank elements to his NATO forces in WWIII: Team Yankee.

Featured Profile Article

WWII in the Clouds

Musings on the aesthetics of tabletop flight...

Current Poll

Featured Book Review

Featured Movie Review

2,233 hits since 20 Feb 2000

©1994-2022 Bill Armintrout
Comments or corrections?

John McEwan ( of Reviresco writes:

Now that I am back in the gaming business full time, I am redoing and updating Fighter Pilot. The rules are designed to allow the players to do any period air combat; Wright Brothers to modern jets. You can even fly against alien UFO's if you can find or invent stats for them. Stats are provided for all of the commonly used combat aircraft from 1914 to 1996, and enough information is given in the designer notes to allow players to insert any aircraft I may have missed including variations and experimental craft.

the Fighter Pilot stand and clip mechanism

One of the many drawbacks to the M&M system is that it requires players to build their own stands. This naturally creates a wide variety of stands which will track differently in use. Fighter Pilot uses stands which I manufacture. These cast stands are uniform and much closer tolerance than the old hand built ones. Both floor size stands and table size stands are available.

Fighter Pilot also deals with the extremely complex subject of energy gains and losses which any combat aircraft is subject to, much more easily than the old M&M system. Fighter Pilot uses a paper cut out analog computer system to do all the calculating, making the game much simpler and faster to play. In this game there is no dice rolling except at the beginning of an encounter to determine sighting and initial advantage, and when the guns are fired.

This will actually be the second edition. The first was done back in '84 and was only circulated among a few friends. My feeling at that time was that the game was too complex to ever achieve very much success. I was also concerned that PC based Flight Simulators were becoming very much more sophisticated and would soon supplant any need for such a game. However I have lately observed a great deal of interest in Air War Gaming. It appears that my assesment of the situation was incorrect. Good as they are, PC based Air Combat Sims just don't provide the social interaction and fun of a good old fashioned war game.

I was at a con down in Portland recently and watched several Air Combat games in other systems. This convinced me that, if for no other reason, I owed it to my own ego to put Fighter Pilot back on the market. I have sworn that I will play no computer games or read any of my new books until the job is done, so you will see that it will get done soon. I am currently adding a bunch of new aircraft in the modern section, including a special section on Attack Helicopters.

I have attached three pictures, showing the fighter pilot stand and clip mechanism, and the two sections of the control board.

Background note: John was the original publisher of Mustangs & Messerschmidts, and the designer of the flight stands used with those rules.