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Stellar Conflicts To Be Released This Month


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DeathSkull (colsten@pcpartner.net) of Tactical Command Games writes:

Stellar Conflicts and Uprisings

  • Is a miniatures game designed for 25mm scale figures, with no more than thirty 25mm figures and 1-4 vehicles per side, up to Platoon sized games can be played out in 3-4 hours time.
  • Larger battles may be played up to company sized units if using 15mm scale models.


"Bravo section, I want you to cover that right flank while I advance to that hill top," 1Lt Driesmond yelled into the Comm link.

"Roger, Sir, we got you covered," said Platoon Sergeant Jacob.

As 1Lt. Driesmond's tank came to the crest of the hill, he saw that the enemy was pounding "Able One" positions with direct fire from their tanks.

"Bravo section advance and engage those tanks on the right flank NOW!" yelled 1Lt. Driesmond. Looking through the viewer he yelled to the Gunner, "Gunner Sabot Left Tank, Identified! Fire! On the way!" The tank rocked back from the recoil of the main gun blast. The far-left enemy tank in the distance erupted into a giant fireball.

Tank Battle began in earnest as the Infantry was locked in hand to hand combat between the battling behemoths.


  • Hidden counters and tactical movement, spotting attempts, and simultaneous combat keep the players active during the game. Leadership, experience levels, engineer support, artillery, and vehicles play an important part in the games final outcome.
  • A Scenario Generator is provided to ease the make up of forces that will do battle in your games. Scenarios are included so you can get right to the game and learn its mechanics.
  • Five alien races and three Human factions fight for control of the known universe.
  • One counter sheet to mark your units and two Artillery Blast Templates sheets.

We are advertising the release of the rules and some gaming terrain pieces this weekend, but the actual release is October 22, 1999.