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Saber's Edge: Bruce McFarlane's Canadian Wargames Group Guidebooks Available Again


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Paul Knowles of Saber's Edge Hobbies and Games writes:

Saber's Edge is pleased to make available Bruce McFarlane's guidebooks, previously published by the Canadian Wargames Group.

To celebrate the re-release of these long-unavailable books, special introductory pricing is offered for a limited time!


Flower of Chivalry
A Guide to the Late Middle Ages

Flower of Chivalry

A wide variety of information for the wargamer and miniaturist interested in European warfare, from Stirling Bridge (1297) to Bosworth Field (1485). Contains background, campaign information, miniature rules, army lists, and 13 detailed scenarios. The scenarios can be played with any set of medieval rules, but detailed conversions are given for Tactica Medieval, DBA, and WRG 7th Edition.

Flower of Chivalry is an attempt to provide gamers with background on strategy, tactics and campaigns, miniature rules, and conversions to other systems; plus detailed, balanced scenarios for the 14th and 15th Centuries. A gamer with some miniatures can jump right into the period with accurate, interesting scenarios. Gamers will also have the necessary information to understand the features of warfare that are critical, and how they changed through time. While primarily for the miniatures gamer, there is plenty of information for anyone interested in the period.

Special attention is given to what-ifs, and three battles (Bannockburn, Agincourt, and Bosworth Field) receive a full-fledged alternate interpretation.


For God, King and Country
A Guidebook to the English Civil Wars

For God, King and Country

A complete booklet covering the English Civil Wars - Naseby, Marston Moor, Edgehill, and the Scottish battles - simple rules with the right feel.

Musket-and-pike units are represented separately, and cavalry has the right, tenuous feel. The scale and scope of the game allows even the large battles to be played in a few hours.

History, organization, weapons, and tactics - a simple yet revolutionary ruleset, with ten scenarios and a grand campaign.

Includes: Causes of the ECW; The Armies; Uniforms and Standards; Strategy and Tactics; Miniatures Rules; The First Civil War; Edgehill; Cropredy Bridge; Marston Moor; Naseby; Montrose and the War in Scotland; Tippermuir; Aberdeen; Second Civil War; Preston (Solo Scenario); Third Civil War; Dunbar; Worchester; a Campaign Game; Lutzen


Habitants and Highlanders
The Seven Years War in North America

Habitants and Highlanders

The SYW in North America offers a variety of actions, from skirmish to set-piece battles; from amphibious assaults to sieges. These encounters offer many attractions: leaders whose personal intervention determined the outcome, battles of manageable size for a wargame table, and actions of momentous importance to the fate of a continent.

Includes: Combatants; Geography; Tactics; Uniforms; Flags; Wargaming the SYW in North America; Miniatures Rules (Battle and Skirmish scales); Historical Notes and Wargame Scenarios; Wolfe and Montcalm Campaign Game; Miniatures Gaming with Wolfe and Montcalm; Bibliography


The Whites of Their Eyes
A Guide to the American Revolution

The Whites of Their Eyes

History, tactics, uniforms, flags, eleven scenarios, and a campaign game (plus a mini-scenario on the Assault on Quebec, which can be played as a boardgame).

Note: The book does not include the rules included with Habitants and Highlanders or Rockets' Red Glare; one of which will be necessary to play the scenarios.

Includes: AWI Causes, Strategy, and Tactics; Uniforms; Flags; 1775; Lexington and Concord (Solo Game); Bunker Hill; 1776-1778; Long Island; Trenton; Brandywine; Germantown; Saratoga; Monmouth; 1779-1783; Cowpens; Guilford's Courthouse; Yorktown; The Citadel of Quebec; Washington and Howe (Campaign Game); Using other games as a campaign system; Advanced Command Control Rules; Figure Tally


Rockets' Red Glare
A Guide to the War of 1812

Rockets' Red Glare

A wide variety of information for the wargamer interested in the War of 1812, which highlights Napoleonic warfare at a manageable scale. The book contains background, miniatures rules for naval and two land scales, detailed and balanced scenarios (ten land and eleven naval [including the land/sea scenario at Plattsburg]). The included scenarios can be played with any set of Horse-and-Musket rules, and orders of battle are provided at skirmish and battle scale.

Includes: Causes of the War; Theatre of War; Combatants; Tactics; Uniforms and Flags; War on the Seas and Great Lakes; Miniatures Rules (Battle Scale/Small Unit Scale/Naval Rules); Miniature Gaming the War of 1812; Wargame Scenarios (1812-Stumbling to War, 1813-Struggle and Stalemate, Naval Scenarios, 1814-The Shoe on the Other Foot); Bibliography


Great Battles of World War II – Volume 1
The Canadians in Europe

The Canadians in Europe

Covering large battles… each stand represents a company, with maneuver elements being battalions. The scale and scope of the game allows multi-divisional actions simulating weeks, not minutes.

Canadian history, organization, weapons, and tactics - includes eight scenarios: Dieppe, Agira, Ortona, Juno Beach, Falaise (Totalize I, Totalize II, and Tractable), and Hochwald

Includes: Legacy of WWI, Infantry, Tanks and Anti-tanks, Artillery, Tactical Ground Support, Combined Arms Tactics, German Tactics, Unit Organization, Canadians at War – Miniatures Rules, Operation Jubilee – The Raid on Dieppe, Sicily and Italy, Agira, Ortona, NW Europe, Operation Overlord – Juno Beach, Totalize I, Totalize II, Tractable, Totalize and Tractable Combination Scenario, Hochwald Layback


Great Battles of World War II – Volume 2
Drop Zone

Drop Zone

Each stand represents a company, with maneuver elements being battalions. The scale and scope of the game allows multi-divisional actions simulating weeks, not minutes.

History, organization, weapons, and tactics - includes nine scenarios and two grand campaigns.

Includes: Development of Airborne Operations; Organization and Weapons; Great Battles of WWII – Miniatures Rules; Special Rules for Drop Zone Scenarios; Crete; Galatas; Retimo; Heraklion; Maleme; Malta; Operations Mercury; D-Day and Pegasus Bridge; Pegasus Bridge (Solo Scenario); Operation Market Garden; Eindhoven; Nijmegen; Arnhem; Grand Campaign – Market Garden


PDF – $9 USD each

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