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Face Another Foe, Volume 2: Army Lists & Scenarios Available Now From Caliver Books


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N Tullett writes:

Is there a support forum for the rules to explain how the shooting and combat methods are supposed to work?

There are comments on this forum from others like myself who are at a loss as to how combat and shooting is supposed to work example
Hand to hand
' you will need 3 different coloured D10's Apply the modifiers (it's best to compare the modifier to get a single advantage). Throw all 3 D10's and compare the results. Each win is a hit, refer to kill/terror table to covert hits"
Instead of filing the book with over 50% stock illustrations and pointless photos it would have been better filling spaces explaining the rules. Sorry really not impressed…



Areas of Interest

18th Century

602 hits since 16 Apr 2019


©1994-2019 Bill Armintrout
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Dave Ryan Sponsoring Member of TMP of Caliver Books writes:


Face Another Foe, Volume 2

Face Another Foe, Volume 2: Army Lists & Scenarios
Written by Jon Sutherland
ISBN: 978-1-85818-765-5
240mm x 170mm
68 pages, full color
Paperback
£14.50 GBP

These army lists are designed as a vital extension to the main rules and their army lists. Each group of new army lists is followed by scenarios based on actual battles of the period. The scenarios suggest the size and composition of the forces you will need to refight the action.

On some occasions, I have suggested the actual number of units you will need in the army lists. These are instances when the army was extremely small or was only ever deployed for a very short period of time. You will notice that there may be a disparity between the generic list and a subsequent scenario; remember the generic list provides you with percentages as a guide to create a particular army typical of that type at that time. The scenario, on the other hand, is a snapshot of what the army looked like on that day. You may want to build a force specifically for a particular battle, but no matter how fascinated you might be with Blenheim for example, you might not want to play the same game forever. That is what the generic lists are for, and they allow you to build a typical force for that period, war or campaign.

These rules, lists and scenarios are not designed to be used for points-balanced competition gaming. There can be great satisfaction in fielding an army with a poor chance of victory, and to finish the game with some units that have not yet routed. In fact, fielding armies with lower-quality troops, with poor generals and antiquated equipment, is more of a challenge that fielding an army dominated by superior cavalry units and crack infantry at the peak of their abilities.

TANGIERS CAMPAIGN 1661 TO 1684
Battle of Tangiers September 20 1680

DUTCH AND RHINELAND WARS 1672 TO 1678
Battle of Mont Cassel 12 April 1677
Battle of St Denis 14 August 1678

WAR IN IRELAND 1689 TO 1691
Battle of Aughrim 12 July 1691

MONMOUTH REBELLION 1685
Battle of Norton St Philip 27 June 1685

WAR OF THE GRAND ALLIANCE 1688 TO 1697
Battle of Fleurus 1 July 1690
Battle of Toroella 27 May 1694

WAR OF THE SPANISH SUCCESSION 1701 TO 1714
Battle of Ramillies 23 May 1706
Battle of Malplaquet 11 September 1709

THE GREAT NORTHERN WAR AND TURKISH WAR 1700 TO 1721
Battle of Gadebusch 20 December 1712
Battle of Belgrade 16 August 1717

JACOBITE WARS 1689 TO 1745
Battle of Killiecrankie 27 July 1689
Battle of Sheriffmuir 13 November 1715
Battle of Glenshiel 10 June 1719
Battle of Culloden 16 April 1746

FURTHER EAST
Battle of Karnal 24 February 1739

For more information

Text edited by Personal logo Editor in Chief Bill The Editor of TMP Fezian
Graphics edited by Personal logo Editor in Chief Bill The Editor of TMP Fezian
Scheduled by Personal logo Editor in Chief Bill The Editor of TMP Fezian