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Ed the Two Hour Wargames guy of Two Hour Wargames writes:


Great Hall Burning

Great Hall Burning!
PDF – $20.00 USD
Print & PDF – $23.00 USD plus shipping

The Open Sea & a Strong Wind…

Great Hall Burning allows you to adventure during the Viking Age, the period from the late 8th Century to the mid-11th Century. If you succeed in battle and in your raids, you can raise your Social Standing and gather more men. As your Fame grows, you rise in rank until someday, you are King. Or you could be…

The journey is long, with many twists and turns, but if you keep your eye on the prize, it is attainable. But before you can be King, you'll have to start at the bottom. Not the very bottom, but close to it.

You Start in Command of One Warband!

Inside this book, you'll find:

  • Rules for fighting small Raids to large Stand-Up Battles.
  • Four Army Lists covering the people of the Viking Age.
  • Rules for combat that work just as well for small skirmishes or big battles on the land and sea.
  • A complete but easy-to-track campaign system to give meaning to your games.
  • A variety of pre-generated games.
  • A complete Viking settlement with different characters that allow you the option to play a little RPG-Lite.
  • A low bookkeeping system to track how well you are doing.
  • Retirement rules to determine how well or badly you ended up after your career has ended.
  • All this and much more.

Great Hall Burning can be played solo, same side with everyone against the game, or head-to-head against your friends. Play with any figures you already have, in any scale, metal, plastic or paper. Play with counters or pen-and-paper. Play it as a campaign where all your battles are linked together, or as a one-off game. Bottom line: just play it… you'll be glad you did!

Collect Your Crew; Grab a Boat & Catch the Wind. Your Time Has Come, It's Time to See the…

Text edited by Editor Hebber
Graphics edited by Editor Hebber
Scheduled by Personal logo Editor in Chief Bill The Editor of TMP Fezian