From Nigel Emsen
PDF – Pay What You Want

Continents in Turmoil is for wargaming battles set in Europe and The Americas from 1792 (French Revolutionary Wars) to 1826 (Peruvian War of Independence), in a casual and engaging manner. These rules also enable players to use Imagni-nation armies set between these dates.
A typical game can be completed within two hours, and the rule mechanics are very easy to grasp. After a couple of turns, players will usually find themselves comfortable with Continents in Turmoil.
The rules are scale-agnostic and allow players to use existing basing without adjustments needed. Continents in Turmoil uses a dice-rolling activation sequence that provides a controlled level of jeopardy. Also, there is a finite limit of known turns within the game. Traditional wargaming concepts of shooting and morale have been simplified. All measurements are relative to the frontage of an infantry unit. Morale has two levels. These are narrative: "Steady" and "Resilient". For flow and simplicity of play, these rules do not separate musket and rifle small-arms shooting. Victory conditions are agreed between players, and can be a "butchers bill" or objective-based.