Coming September 8th: Warhammer: The General's Compendium!
Warhammer players – are you looking to take your battles into new levels? The General's Compendium is just for you!
The General's Compendium is a massive 176-page tome that is all about expanding a Warhammer player's gaming dimensions. Inside this full-color resource, players will find a treasure trove of brand new material including rules, scenarios, hobby how-to-do-it and step-by-step sections, loads of photographs, and more.
So what is in the book?
- Campaigns
- What Warhammer player doesn't want to carve out his own mighty realm and declare himself overlord of the gaming group? That's what campaigns are all about, and The General's Compendium highlights campaign gaming in three major styles. Players will find simple linked games, map-based campaigns, and the very advanced Games Mastered system.
- A poster-sized map of the Border Princes is also included; this is the site of many battles in the Warhammer world so players will find it a great way to plan out their campaigns.
- Competitive Gaming
- How can players answer the age-old question of who is better? This small chapter lays out some official guidelines.
- Hostile Terrain
- New rules and scenarios allow players to duke it out over a wide variety of deadly terrains, from lava fields to the dark forests to the scorching desert to the lands of Chaos.
- Allies & Large Battles
- These special rules and scenarios are specifically written for those large gatherings and multi-player situations.
- Naval Combat
- With these rules, players can take their Warhammer gaming to the high seas! Invasion scenarios, Boarding actions, Sea Monsters, and more.
- Siege Gaming
- A further look into siege warfare including small-scale sieges, natural defensive terrain, and upgrades for all the different Warhammer army types. Also rules and scenarios for Raids and City-Sacking for players to try out once they're past the outer walls.
The General's Compendium will be an essential buy for all Warhammer players. Even better, this book is a dynamo of Warhammer activity and can be used by players to spark countless activities. Massive games, wild scenarios, and ongoing campaigns are all exciting events that will energize regular fans and attract new ones. This is not in any way a new game, but rather a way to give Warhammer players new dimensions to take their games into. It will spur increased interest with veteran players, and the massive games they are sure to be running draw in new players as well. Just as the Warhammer Skirmish book explored smaller thematic Warhammer scenarios, this book takes Warhammer into large-scale events.