From Riftstone Publishing
PDF – $5.00 USD
The Fell Kingdoms are rife with war and ruin, with kings and kingdoms rising to claim dominion over these broken lands. From the west, the cities of men stand divided, riven by their desire for power and wealth. Their cities rise tall before crumbling into dust with the passing of years. The dwarrow delve the deep places of the world, mining ore and gems in their endless toils, or defending mountain fastnesses from threats both above and below. The hidden realm of the wood elves are estranged from their kin across the sea, yet their vigilance over the forests of this world gives them relative safety for the time at hand. All these races are bound by their hatred of the orcs and goblins, the enemies of all, a marauding horde that seeks only to plunder and to destroy. Yet the shadows lengthen even now, and the malice of the dark elves does not sleep, there at the edge of the world.
The core rules for Fell Kingdoms, a tabletop wargame set in a dark fantasy world. The core rules include the rules for fighting a battle, descriptions of each of the phases, lists for weapons, spells, war relics, and much more.