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Round of Fire Core Rules Available

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Big Red Supporting Member of TMP writes:

After a little reading and photo scanning on the Facebook page it appears to be a simplified and playable version of variable length bound.

The "round" is a segmented wheel or time clock where a marker for each unit is placed depending on when it last activated and what action it then took.


When the turn advances to a segment, unit markers (chits) in that segment indicate which units may activate. When all units in that segment have activated, game play advances clockwise to the next segment and units in that segment are in turn activated.

Activations take a specific amount of "time" (segments) depending on the action. For example moving a unit might advance the chit two segments and placing a unit on over-watch might advance one.

It looks like an interesting system and I will be purchasing it.

Disclaimer! Not only have I not played the game, I haven't even read it. Hence, all of the above is pure conjecture.

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1,402 hits since 18 Dec 2017

©1994-2019 Bill Armintrout
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Wargame Vault announces the availability of:

From The Lazy Games

Round of Fire
Watermarked PDF – $9.99 USD (sale price)

Round of Fire is a skirmish game that simulates the dynamics of battle through a unique activation system. The game rules are tailored around the Wheel, a solution to break from the concept of turns and to consider the battle as a continuous flow of actions.

Players must make decisions at every point in the fight to effectively coordinate and maneuver their troops. Miniatures of many styles and scales can be used with the system, with players controlling anywhere between a handful to two dozen figures each. Figures and weapons are profiled through statistics that affect their use in the game and on the Wheel.

The 94 pages of the Core Rules allow games in virtually any setting, covering mechanics for firefights and close combat encounters.

The manual also offers profiles for near-future battles, covering five factions representing tropes that span countless settings from highly trained elite troops to desperate scavengers, fictional militias to insurgents, or even swarms of mindless robots, with 14 customizable types of troops presented and over 30 weapon types. There are nine playable scenarios in the manual as well, both symmetric and asymmetric, to provide competitive setups and more story-driven encounters. Example profiles for medieval and renaissance units and weapons are also proposed.

Cards are also provided to keep track of units and weapons statistics during the game, and tokens to be printed and cut for the wheel.

Find more on the Round of Fire group on Facebook!

For more information

Text edited by Editor Hebber
Graphics edited by Editor Hebber
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