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Empress Miniatures Release Danger Close V2 Modern Rules


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Empress Miniatures Sponsoring Member of TMP of Empress Miniatures writes:

Danger Close Modern Skirmish Rules

Danger Close

We have now released the version two of Danger Close modern rules.

Version two has updated rules for the infantry, and includes some fixes for old problems plus more useful rules on most of the areas of combat.

Most importantly, they now include rules for vehicles, aircraft, communications, artillery and more. Due to this significant expansion, we have had to double the size of the rules to fit it all in, so it's now four sides of A4. Yes, I know that sounds ridiculous, but they really are only that size, and more importantly, they do work.

Since Empress Miniatures began producing figures for the modern wargames period, we have played and sold many different ranges. For the last few years, we have been playing Danger Close out of choice, and slowly developing it to work on our table for small and big games. Well, her we are, sharing them with you.

Danger Close

These rules work as they are, as well, as they are, and are also a solid foundation on which to develop and add some of your own rules. The rules also come with a free download of vehicle stats which help players get into the game immediately.

Most importantly, these rules work for all periods post-1946 (in fact, they also work for WWII), such as Vietnam.

They use only one D20 dice. Well, nearly. We have added one more die which is an arrow die. This is simply created by getting any old die that you have, it does not matter how many sides it has, and drawing, marking, painting arrows on it. This is used to point for such things as fall of shot, smoke direction, etc. It's that easy.

So, if you are tired of over-complicated rules that take a degree in maths, physics and psychology to understand? If you are tired of trying to find that particular mechanism that you know is there somewhere but cannot find the page? If you are tired of setting up an evening's game and having to pack up three hours later, halfway through move four? Then Danger Close is here.

In summary, each figure or vehicle crew are allotted Skills and Drills to classify the figure's abilities. There are five levels of Skills and Drills and, when linked to a choice of weapon, you can considerably change the abilities of the figures under your command.

Combat creates levels of stress through a game. This stress affects morale to different degrees depending on the type of force you are playing with. As the figures come under increased threat, they become more stressed and their abilities suffer.

Danger Close

Danger Close also covers spotting, shooting, hand-to-hand, morale, and support weapons.

Originally designed for games set on a 4' x 4' table, we have played on much larger, occasionally adding light artillery for extra realism.

These rules are also cheap due to their size. You have the option to either order a digital download or a laminated copy.

We have also launched a new forum: Empress Miniatures rules, OK! To ask questions and discuss tactics, scenarios, OOBs, etc. This forum will cover not just Danger Close, but also A World Aflame and, moving forward, any other rules that we as a company sell.

The rules are available in our shop.

For more information

Text edited by Personal logo Editor Dianna The Editor of TMP
Graphics edited by Personal logo Editor in Chief Bill The Editor of TMP Fezian
Scheduled by Personal logo Editor in Chief Bill The Editor of TMP Fezian