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©1994-2024 Bill Armintrout
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onmilitarymatters Sponsoring Member of TMP of On Military Matters writes:

Shipping seems to be slower than usual this year, so we suggest placing holiday orders relatively quickly.

Reminder: OMM continues to remain open for internet orders and shipping.

The shoppe continues not to be open for walk-in trade at this time.

However, if you wish to pick up your order at the store, call ahead and we can leave a package outside the door.

Most items due into the shoppe in a week or two.

Thank you for your continued support.

Rules…

AGE OF VALOR: Revolution 1848

AGE OF VALOR: Revolution 1848 Expansion mini-module for Age of Eagles II (also known as Napoleonic Fire & Fury) for The Schleswig-Holstein Question, The Hungarian Revolution and The 1st Italian Risorgimento. AOE II is needed to properly play this game. $14.00 USD

A TASTE OF VICTORY

A TASTE OF VICTORY Contains 18 scenarios for the ruleset Beneath the Lily Banners. The period covered by these scenarios is 1676 to 1693. The theaters are: Skane Wars, Great Turkish War, Morean War, Tangier, Sedgemoor Rebellion, Jacobite Wars in Ireland and Scotland, Nine Years War in Flanders, Rhineland, The Caribbean, and North America. $48.00 USD

VICTORIA CROSS: Final Combat WWII Skirmish Scenarios Presents a series of skirmish scenarios that allows you to recreate the heroic exploits of WWII VC recipients. In this United Kingdom tribute, you will be able to read the extraordinary accounts of how these soldiers overcame insurmountable odds in the prosecution of their duty. The character sheets will endow you with the attributes of these great men. Just fill in your name, and see if you can replicate their conspicuous gallantry and devotion to country in the presence of the enemy. $24.00 USD

Books…

TYRANTS OF SYRACUSE: War in Ancient Sicily – Volume 1: 480-367 BC

TYRANTS OF SYRACUSE: War in Ancient Sicily – Volume 1: 480-367 BC Covers one of the most important classical cities, Syracuse, and its struggles (both internal and external) for freedom and survival. Situated at the heart of the Mediterranean, Syracuse was caught in the middle as Carthage, Pyrrhus of Epirus, Athens, and then Rome battled to gain control of Sicily. The threat of expansionist enemies on all sides made for a tumultuous situation within the city, resulting in repeated coups that created a series of remarkable tyrants, such as Gelon, Timoleon and Dionysius. Includes eight pages of black-and-white plates and ten maps and diagrams. $27.00 USD

OMM Discount 15%, now $22.95 USD
ENGLISH COLLUSION AND THE NORMAN CONQUEST

ENGLISH COLLUSION AND THE NORMAN CONQUEST Comprehensive analysis of 11th Century warfare as exposed in the record of the Norman Conquest of England. King William I experienced a lifetime of conflict on and off so many battlefields. Examines whether he received an undeserved reputation bestowed on him by clerics ignorant alike of warfare, politics, economics, the secular world, and writing 50 years after events reported to them by doubtful sources. How much of this popular legend was actually created by an avaricious Church? Was William just a lucky, brutal soldier, or was he instead a gifted English King who could meld cultures and talents? This tale of blood, deceit, ambition and power-politics pieces together the self-interested distortion of events, brutalizing conflict, and strategic concerns by analyzing extensive contemporary evidence. $45.00 USD

OMM Discount 15%, now $38.25 USD

CRISIS OF ROME: The Jugurthine and Northern Wars and the Rise of Marius In the later 2nd Century BC, after a period of rapid expansion and conquest, the Roman Republic found itself in crisis. In North Africa, her armies were already bogged down in a long, difficult guerrilla war in a harsh environment, when invasion by a coalition of Germanic tribes – the Cimbri, Teutones, and Ambrones – threatened Italy and Rome itself, inflicting painful defeats on Roman forces in pitched battle. Gaius Marius became the man of the hour. $40.00 USD

OMM Special Hardback Discount 40%, now $24.00 USD

CRISIS OF ROME: The Jugurthine and Northern Wars and the Rise of Marius Softcover version. $23.00 USD

ROMANS AT WAR: The Roman Military in the Republic and Empire Provides a detailed background to the Roman Republic and Empire to provide context for an examination of the Roman military in its three key chronological phases: the Republic, the Principate Empire, and the Dominate Empire. Forensically examines specific instances of the Roman military on campaign, in battle, and engaged in engineering. Finally, investigates the many enemies faced by the Roman Republic and Empire. Over 250 color and black-and-white photographs and illustrations included. $40.00 USD

OMM Discount 15%: Now $34.00 USD

BRUTUS OF TROY: And the Quest for the Ancestry of the British Covers the story of Britain's search for its identity before and after the arrival of Christianity, leading up to the invention of the seeds of the Brutus Myth in the 600s AD. It charts the development of his myth into a fully blown adventure story under the pen of Geoffrey of Monmouth in the 1100s. It then explores Brutus' story through the Middle Ages, as the centerpiece of Britain's national consciousness and an important tool in royal and national propaganda and foreign policy (i.e., his myth was used as an excuse for invading Wales and Scotland). $27.00 USD

OMM Discount 15%, now $22.95 USD
LEPANTO 1571: Christian and Muslim Fleets Battle for Control of the Mediterranean

LEPANTO 1571: Christian and Muslim Fleets Battle for Control of the Mediterranean Re-examines the battle and concludes that, while it merely confirmed a strategic reality that had already emerged during the 16th Century (i.e. that naval supremacy lay with the Sublime Porte in the eastern Mediterranean, and with Habsburg Spain and its Catholic allies in the western Mediterranean), its vital importance was psychological. It sank the perception of Ottoman dominance and the inevitability of Islam's westward encroachment beyond the Balkans. Includes 20 color illustrations. $43.00 USD

OMM Discount 15%, now $36.55 USD

THE LIGHT DIVISION IN THE PENINSULA WAR: 1811-1814 By the middle of 1811, Brigadier General Robert Craufurd's Light Division was emerging as the elite of the Peninsular Army, and Wellington was seeking opportunities to go over to the offensive, following the expulsion of Marshal Massena from Portugal. Covers the division in detail. Includes 30 black-and-white illustrations and 15 black-and-white maps. $50.00 USD

OMM Discount 15%, now $42.50 USD

GERMAN MOUNTAIN TROOPS: 1939-42 Volume in the Casemate Illustrated Series contains 38 black-and-white photos, 150 (!) color photos, three black-and-white illustrations, and six color illustrations. The period color photos, admittedly some are not particularly super sharp, are published here for the first time. Covers 15 elite mountain divisions and a multitude of small units that fought for the Wehrmacht during World War II in Poland, Norway, France, Balkans, Crete, Soviet Union, and Finland. This book, the culmination of some four decades of research and the support of many veterans and collectors, describes the life, operations and equipment of these specialist units. $25.00 USD

OMM Discount 15%: Now $21.25 USD

Wargames…

AGAINST THE ODDS 2018 ANNUAL: Sea Monsters!

AGAINST THE ODDS 2018 ANNUAL: Sea Monsters! (Naval Wargames) Offers four complete wargames (two solo and two two-player). Iron and Fire is a moderate level complexity game covering the battles fought by the Peruvian Ironclad Huascar during the 1879 War of the Pacific against Chile. Multiple scenarios. First Strike is a solo game that looks at the first strike by carrier aircraft in military history, the British air raid on Christmas Day, 1914, against Cuxhaven. Under Ten Flags starts early in 1939 when the German merchant raider Atlantis made its way into the South Atlantic to sink and capture Allied cargo vessels. XXI is a solitaire game set in 1943 that challenges the player (acting as both Armaments Minister Speer and Grand Admiral Donitz) to organize and complete construction of a fleet (or at least 'enough') of the new German Type XXI submarine – then unleash the wonder weapon on the Allied convoys. Includes magazine with articles on Seapower Through the Ages, Huascar, Cuxhaven, 'Modernizing' Wargames, Eastern Front: Napoleon and Hitler, Analysis of ATO's Pocket Battle Games (Postcard Games), and Designing Games Tips and Techniques. $50.00 USD

OMM Discount 10%: Now $45.00 USD
THE CONQUISTADORS: The Spanish Conquest of the Americas – 1518-1548 (Wargame)

THE CONQUISTADORS: The Spanish Conquest of the Americas – 1518-1548 (Wargame) Your first task will be to seek out and discover the great Indian cities and empires of Central and South America as known in 1520 – which may appear in their historical locations, or in quite different places. Playable by one to five players, with an introductory Basic Game, a more involved Standard Game, and some optional rules. While the normal game system requires two or more players, solitaire play is enabled by a special solitaire module. Components: Two Maps – each approximately 28 x 20 inches; Two Countersheets (⅝" size); Deck of 130 Strategy/Conquistador Cards; Deck of 26 Asset Cards; Rules booklet; Four Player Aid Cards; One Logsheet 8.5 x 11; Two 6-sided dice. Product Information: Complexity: Low to Medium 3/4/5 out of 10 (Basic/Standard/plus Optional Rules); Solitaire Suitability: High (solitaire scenario), Low (other scenarios); Time Scale: variable, one turn = 3 to 18 months; Map Scale: abstract, point-to-point area map covers Mexico, Central America, Colombia, Ecuador, and Peru; Unit Scale: Individual leaders, 3 to 25 Spanish troops, up to several thousand Indian troops; Players: one or two; Playing Time: three hours (Basic Game), four to six hours (Standard Game). $89.00 USD

OMM Discount 15%: Now $75.65 USD

STRATEGY & TACTICS #326 The Battle of Mukden 1905 A two-player simulation (easily adapted for solitaire play) of the climactic struggle of the Russo-Japanese War of 1904-05. Both players have the opportunity to attack and defend, but the main burden of the offensive is on the Japanese player. Scale: Each hex represents three miles (4.9 kilometers). The units of maneuver are regiments, brigades, divisions and one (cavalry) corps. Each full turn represents two days of real time. Components: One 22x34-inch map, 228 counters, and magazine. $40.00 USD

OMM Discount 10%: Now $36.00 USD

And Don't Forget the Magazines

STRATEGY & TACTICS QUARTERLY #12: Dreadnoughts: Big-Gun Era of Naval Warfare

STRATEGY & TACTICS QUARTERLY #12: Dreadnoughts – Big-Gun Era of Naval Warfare Few weapons have come and gone so precipitously as the modern battleship. HMS Dreadnought, launched in 1906, instantly made every other battleship obsolete. Though only a single major dreadnought battle was ever fought, at Jutland in 1916, the race continued after the Great War. The sheer expense drove the leading naval powers to the conference table to limit the size of ships and fleets, providing an opening for pariah nations, the soon-to-be Axis, to leap ahead in battleship design, only to be overtaken by greater Allied shipbuilding capacity and the maturation of the aircraft carrier. $20.00 USD

OMM Discount 10%: Now $18.00 USD

More at the Website…

Visit onmilitarymatters.com for all stocked items. If in doubt about an item or you wish to order, email militarymatters@att.net or phone 609-466-2329. Thank you for your continued support.

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Text edited by Personal logo Editor in Chief Bill The Editor of TMP Fezian
Graphics edited by Personal logo Editor in Chief Bill The Editor of TMP Fezian
Scheduled by Personal logo Editor in Chief Bill The Editor of TMP Fezian