From Blaze Away Rules
Watermarked PDF – Pay What You Want
- Designed to play company-to-brigade-sized WWII wargames.
- Game time 2-4 hours
- Simultaneous turns ensuring the players are always involved
- Basic infantry unit is a stand of figures representing an 8-12 man Section or 2 squads
- Basic armored unit is one model vehicle representing 2-4 vehicles
- Ground scale, 1mm = approximately 1.5 meters
- Time scale, each turn is about 10 minutes 'real time'
- Can be played with 6mm, 10mm, 15mm, and 20mm figures
Blaze Away WWII can be used for small-scale raids and patrol scenarios to battalion- to division-sized set-piece attacks along prepared defenses including beach landings. BAWWII can provide equally rewarding results for those who have preferences to 'infantry only' and 'armor only' combat. Of course, the main intention is a workable interaction between combined arms.
Buckets of Dice concepts are not used as this frustrating mechanism has been tested and discovered to be a time-wasting activity with no game purpose served. Saving throws and similar gizmos only slow down the (all important) action without delivering any benefit, only delaying the end result.
These rules are a collection of ideas that have origins from many other rulesets, as well as a wealth of personal experiences from playing many WWII-period games. Balancing the complex variety of troop types, weapon types, and vehicle types, as well as the historical fighting capabilities of the combatant nations, is always the hardest task. However, there should be enough scope with these rules to adapt them to suit your tastes.