/mivacommon/member/pass.mv: Line 148: MvEXPORT: Runtime Error: Error writing to 'readers/pass_err.log': No such file or directory [TMP] Blaze Away WWII Available

 Help support TMP


Blaze Away WWII Available


Back to Hobby News


Wargamer Blue writes:

I ordered a copy. Looks interesting.


Areas of Interest

World War Two on the Land

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Command Decision: Test of Battle


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Troop of Shewe Paints Early War 1:56 Scale T-34s

Troop of Shewe shows their photos of a trio of Soviet T-34 tanks painted for TMP.


Featured Workbench Article

A Soviet T-28 in 28mm

Neil Burt of Troop of Shewe tackles the Soviet T-28 in 28mm scale from Force of Arms.


Featured Profile Article

Axis & Allies: Knife Fight BatRep

A Japanese heavy-weapons company meets a retreating Allied column in the jungles of Knife Fight.


Current Poll


Featured Book Review


2,292 hits since 23 Feb 2022


©1994-2025 Bill Armintrout
Comments or corrections?

Wargame Vault announces the availability of:

From Blaze Away Rules

Watermarked PDFPay What You Want

Blaze Away WWII
  • Designed to play company-to-brigade-sized WWII wargames.
  • Game time 2-4 hours
  • Simultaneous turns ensuring the players are always involved
  • Basic infantry unit is a stand of figures representing an 8-12 man Section or 2 squads
  • Basic armored unit is one model vehicle representing 2-4 vehicles
  • Ground scale, 1mm = approximately 1.5 meters
  • Time scale, each turn is about 10 minutes 'real time'
  • Can be played with 6mm, 10mm, 15mm, and 20mm figures

Blaze Away WWII can be used for small-scale raids and patrol scenarios to battalion- to division-sized set-piece attacks along prepared defenses including beach landings. BAWWII can provide equally rewarding results for those who have preferences to 'infantry only' and 'armor only' combat. Of course, the main intention is a workable interaction between combined arms.

Buckets of Dice concepts are not used as this frustrating mechanism has been tested and discovered to be a time-wasting activity with no game purpose served. Saving throws and similar gizmos only slow down the (all important) action without delivering any benefit, only delaying the end result.

These rules are a collection of ideas that have origins from many other rulesets, as well as a wealth of personal experiences from playing many WWII-period games. Balancing the complex variety of troop types, weapon types, and vehicle types, as well as the historical fighting capabilities of the combatant nations, is always the hardest task. However, there should be enough scope with these rules to adapt them to suit your tastes.

For more information