Help support TMP


Angel Barracks Releases Free 6mm Sci-Fi Skirmish Rules


Back to Hobby News


Angel Barracks writes:

Hiya.

Glad you liked some stuff.
Not sure waht you mean by

faffing around with markers and casualties – there must be a neater way.

At any one time a squad should have no more than one marker in play.
Either it has a shaken marker or it does not.

Casualties likewise, either a model is in play or removed as a casualty.
Dead simple, no faff.

Happy yo discuss via e-mail/here if my rules wording is not clear.


Michael.


Areas of Interest

General
Modern
Science Fiction

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Showcase Article

The Amazing Worlds of Grenadier

The fascinating history of one of the hobby's major manufacturers.


Featured Workbench Article

Anyone Seen My Puck?

Lonewolf dcc Fezian returns to show us how he painted Hasslefree's Jess zombie-fighter.


Featured Profile Article

Poker Set at Dollar Tree

Poker chips are back at the dollar store!


Current Poll


Featured Book Review


3,631 hits since 14 Feb 2013


©1994-2025 Bill Armintrout
Comments or corrections?

Angel Barracks of Angel Barracks writes:

FUBAR got me hooked on 6mm sci-fi. In fact, it was down to FUBAR being such a good game that I started making my own 6mm sci-fi models. So FUBAR has had a massive influence on Angel Barracks.

Whilst I really like the game, it does have a few things about it that I don't like. I addressed some of those with the House Rules I had available on my website.

But, as Angel Barracks heads deeper into 6mm sci-fi, and as the fluff for Kometenmelodie grows, I thought it about time I did my own set of rules.

So here is the first edition of them:

KR16

They are, as you can tell, inspired by FUBAR, and they also draw from my earlier set of black-powder rules for some of the mechanics, as well as a few ideas of my own that hopefully make for a good, fast game.

They are intended to be used with 6mm figures with no more than about 30 figures per side, with a few vehicles in support. They are not meant to be super-detailed, nor do they make any claim to be accurate, if that is even possible with fictional things...

They are simply a set of rules I wrote for my own games with my own figures, and I thought I would share them for free.

When writing them, I have made the assumption that you will be familiar with wargames, and as such, some things have been glossed over.

During the writing and playtesting stage, a few things were changed. A few people on the Yahoo! Group made suggestions that whilst valid, were not what I wanted in my games. As such, I did not put those changes in - however, these rules are for your games now, so if you think something needs to be changed, then change it!

I play the rules as they are, as they are what I like; you should play them the way you like, even if that means changing them.

For more information