From Ryan LaLiberty
PDF – Pay What You Want

A miniature-agnostic skirmish wargame of space naval combat, pitting force against force in a war of attrition for command of the frontier.
Players alternate activation through five key turn phases, navigating their three-to-ten-ship forces through the depths of space, issuing gunnery orders, managing crew stress, and repairing the massive amounts of damage that comes so easily at the other end of kinetic weapons in zero gravity.
Game mechanics are crunchy, but quickly learnable, attempting to straddle the line between the deep simulation complexity of BattleTech and the immediacy of contemporary games like Bolt Action.
Designed to be highly customizable and expandable. Complete rules are provided for ship design, along with a detailed armory for weapon and equipment selection. Narrative campaign rules and a basic solo ruleset are also provided.
The game is designed for hex-maps, but measurement-based play is also possible.