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TGerritsen Supporting Member of TMP writes:

I highly recommend Oak and Iron. It's a really well put together fun game. If you want super detailed ship stats, it might not be for you, as the ships themselves are somewhat abstracted (for example you roll a number of dice per ship type rather than roll a die per gun), but the sailing mechanics take into account wind and more nimble ships have the ability to use that agility to out maneuver more lumbering ships when properly handled. It's both accessible and fun.

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First Look: Battlefront's Rural Fields and Fences

Personal logo Editor in Chief Bill The Editor of TMP Fezian gets his hands on some fields and fences.

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©1994-2021 Bill Armintrout
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onmilitarymatters Sponsoring Member of TMP of On Military Matters writes:

Reminder: OMM continues to remain open for internet orders and shipping. Thank you for your continued support.

The shoppe continues not to be open for walk-in trade at this time.

However, if you wish to pick up your order at the store, call ahead and we can leave a package outside the door.

Most items due into the shoppe in a couple weeks.


OAK & IRON: Warfare at Sea 1650-1750

OAK & IRON: Warfare at Sea 1650-1750 1:600th scale naval game set in the age of piracy, imperial expansion, and above all, fighting sail. Recreate battles between small fleets and squadrons of armed sailing ships while supplying significant flavor for the various factions represented in the game. Set includes six plastic ship models: Light Galleon, Fluyt, Petit Frigate, Corvette, Brigantine, Sloop; six clear-plastic ship bases; six ship cards; five nation cards: Spain, England, France, Netherlands, Pirates; 19 admiral cards to command your squadrons; 46 upgrade and captain cards to customize each ship; 39 initiative cards to create your battle plans and coordinate with your squadron; 15 event cards; 21 scenario cards; six Oak & Iron dice; one set of five movement tools; one range ruler; all necessary tokens and counters; 17 double-sided terrain tiles; and 3'x3' sea mat. $69.00 USD

BLOOD AND VALOR: Fatigue Dice Set This set of twelve dice is a perfect optional accessory for tracking fatigue on your units for any game system that uses a fatigue mechanic, such as Blood & Plunder and Blood & Valor. $10.00 USD



TWILIGHT OF DIVINE RIGHT – TO THE PEACE OF THE PYRENEES: Thirty Years War Scenarios, Volume 2 Scenario booklet features 15 scenarios from the Thirty Years War (1618-48) and up to the Peace of the Pyrenees (1663): Wimpfen, 6th May 1622; Hochst, 20th June 1622; Crossing the Lech, 15th April 1632; Lutzen, 16th November 1632; 1st Nordlingen, 6th September 1634; Wittenweier, 9th August 1638; Honnecourt, 26th May 1642; 2nd Breitenfeld, 2nd November 1642; Rocroi, 19th May 1643; 2nd Lleida (Lerida), 15th May 1644; Freiburg, 3rd & 5th August 1644; Rochetta Tanaro, 23rd September 1653 (Franco-Spanish War); Valenciennes, 16th July 1656 (Franco-Spanish War); Dunes, 14th June 1658 (Franco-Spanish War); and Ameixial, 8th June 1663 (Portuguese Restoration War). $20.00 USD

TACSPIEL: The American Army's Wargaming Rules for Vietnam

TACSPIEL: The American Army's Wargaming Rules for Vietnam Tacspiel, for Counter Guerrilla Operations, was a detailed map-based simulation of counter-insurgency warfare used to develop many successful strategies that were used in Vietnam. Played with platoon- and company-sized units on typical operations. These rules are a very important statement on how the American Army, its commanders, and officers fought the Vietnam War on a operational level. Designed to be played with a blue team (the American and the South Vietnamese armies) and the red team (the Vietcong and North Vietnamese Army NRA) in separate rooms. The two teams would study their maps and issue written orders based on what they knew. The umpires would interpret these orders on the central map and then tell the players what they could now see. It is very practical to run the game for wargamers with all the players on one side, presumably the American one, against a pre-planned umpire-controlled guerrilla force. $16.00 USD



HOW TO DEFEAT THE SARACENS The fall of the crusader-controlled city of Acre to the Muslims in 1291 inspired many schemes for Crusades to recover Jerusalem and its environs. This proposal, written around 1317 by William of Adam, a Dominican who traveled extensively in the eastern Mediterranean, Persia, and parts of India, presents a five-pronged plan for retaking the Holy Land. In particular, it focuses on cutting off economic and military support for Egypt. $20.00 USD

THE ROLE OF NATIVE AMERICANS IN MILITARY ENGAGEMENTS: From the 17th Century to the 19th Century Explores the Indian-on-Indian interactions from the 17th through the 19th centuries, with a focus on military encounters. The essays are arranged in a roughly chronological order, beginning with early contacts in 1609 between the Lenape and Dutch in the Delaware region, and the Mohawks and French in New France. The Wiechquaeskeck of southwestern Connecticut also deal with the Dutch in Governor Willem Kieft's War in the early to mid-17th Century. The Abenaki (1694), Shawnee (1791), and the southeastern U.S. tribes (mid-19th century) deal with incursions on to their lands. The final essay looks at the St. Albert Mounted Rifles, a corps of the Canadian Militia, in 1885, which was composed mostly of Metis men. $25.00 USD

DUNKIRK: German Operations in France 1940 Offers a detailed account in English of the battle for the coast of France and the evacuation of British and French forces from Dunkirk from the German perspective. Includes 14 diagrams and 16 maps. $35.00 USD

TMP Discount: Save 15%, now $29.75 USD
 THE BATTLE OF KORSUN-CHERKSSY: The Encirclement and Breakout of Army Group South, 1944

THE BATTLE OF KORSUN-CHERKSSY: The Encirclement and Breakout of Army Group South, 1944 Written by German General Nikolaus von Vormann, who commanded XLVII Panzerkorps, his account covers the retreat to the Dnepr in 1943, describes the Battle of Kirowograd from 5th-17th January 1944, the encirclement of six German divisions, the efforts to relieve the trapped troops, the struggle of the troops within the pocket, and the breakout. His mainly factual account also contains a description of the psychological effects on the men of this most brutal and physically exhausting battle. It is one of the few primary source materials that exists of the battle. $25.00 USD

TMP Discount: Save 15%, now $21.25 USD

LENINGRAD: The Advance of Panzer Group 4, 1941 Account of Panzer Group 4's advance written by Walter Charles de Beaulieu, chief of staff of Panzer Group 4. Published in German in 1961, this is the first English translation. Beaulieu not only gives a detailed account of the Panzer Group's advance, but also offers an assessment of the fighting, an examination of how Panzer Group 4's operations were affected by the limitations imposed on Army Group North, and the lessons that can be learnt from its experiences in the Baltic States. He concludes with a discussion of whether Leningrad could ever have been taken. Includes ten maps. $35.00 USD

TMP Discount: Save 15%, now $29.75 USD


 AGAINST THE ODDS #51: Almost a Miracle (American Revolution)

AGAINST THE ODDS #51: Almost a Miracle (American Revolution) Uses ATO's Tarleton's Quarter! (ATO # 28) as a game engine starting point to bring the Northern 'half' of the American Revolution into play. The map and victory conditions show players why battles took place in key areas and also lets players explore those seemingly odd tertiary campaigns, like Halifax, Fort Pitt, and Quebec. The British consistently failed to live off the land and had to buy or ship food to sustain their armies, while the Continentals struggled with their currency's constantly depreciating purchasing power, and securing transportation. The map mates up with Tarleton's Quarter! Rules to create one large AWI campaign linking both games are being worked on, but not yet available. $40.00 USD

TMP Discount: Save 15%, now $34.00 USD

WORLD AT WAR #73: Spring Awakening 1945 Two-player wargame of Operation Fruhlingserwachen, the final major German offensive of World War II. The German plan was to launch a two-pronged attack to secure a defensive zone for the Lake Balaton oilfields in northern Hungary. The scenario starts on 6 March 1945 (the opening of Spring Awakening) and carries through to 16 April (following the Soviet capture of Vienna). Each game turn represents one week of operations. Each hex is 18 kilometers across. Most ground units are corps, representing two to five divisions. Components: One 22x34-inch map, 176 die-cut counters. And the magazine. $40.00 USD

TMP Discount: Save 15%, now $34.00 USD

MODERN WAR #49: Objective Munich 1980's Two-player alternative history wargame intended to investigate the operational parameters that would have been in place during the first four days of fighting in that border area of West Germany, had the Soviet Union decided to try to attack sometime in the early 1980s. It was during that time frame the Warsaw Pact achieved a possible decisive 'correlation of forces' between their militaries and those of the West. This game is the second volume of the 7DR (Seven Days to the Rhine) series. Each single-volume game uses the same system and will be playable alone or mated to other games in the series. Each hexagon on the map represents 2.5 miles (four kilometers) from side to opposite side. The Warsaw Pact use regiments, while the units of maneuver on the NATO side are battalions. Air power and electronic warfare counters and rules abstractly represent the effects of one side or the other gaining temporary superiority within those sub-realms of conflict. Each day of real time consists of one nighttime and two daylight turns. Components: One 22x34-inch map and 280 counters and magazine. $40.00 USD

TMP Discount: Save 15%, now $34.00 USD


 MEDIEVAL WARFARE: Volume 10.3 The Battle of Brunanburh

MEDIEVAL WARFARE: Volume 10.3 The Battle of Brunanburh Theme: The Battle of Brunanburh: The British Isles and the Reign of Aethelstan: The Road to Brunanburh; The Battle of Brunanburh: The Poem – The Baron of Barons; Finding a Missing Battlefield (Again): TheSsearch for Brunanburh. Features: Surviving the Vikings in France: The Sack of Nantes; Part II: Arms, Armour, and Artillery: The Armies of Charles the Bold; War, Victory, and the Philosophy of History: Contarini on the Battle of Lepanto; A Scene from the Hundred Years' War: The Butcher Versus the Knight; Unifying China in the Sixth Century: The Battle of Yan Island; Super-sized Siege Weapon of the Middle Ages: The Trebuchet; Defense, Administration, and Residence: What is a castle? $10.00 USD

STRATEGY & TACTICS QUARTERLY #10: Whirlwind: Kursk to Berlin Despite massive losses in the first 18 months of fighting, the Soviets were just reaching their peak strength, coupled with an increasing stream of weapons, supplies and equipment from the Western Allies. Massive offensives were undertaken across the front, breaking at first on the bulwark of German tactical and operational superiority. Over time, the Soviet advantages grew while German resources shrank, and the offensives began to land telling blows. Chronicles the individual battles and evolution of the opposing armies. Detailed maps, orders of battle, and weapons descriptions support the narrative. $20.00 USD

TMP Discount: Save 10%, now $18.00 USD


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Text edited by Personal logo Editor in Chief Bill The Editor of TMP Fezian
Graphics edited by Personal logo Editor in Chief Bill The Editor of TMP Fezian
Scheduled by Personal logo Editor in Chief Bill The Editor of TMP Fezian