From Nigel Emsen
PDF – Pay What You Want

Colonies in Turmoil are for wargaming, in a casual and engaging manner, battles set in the North American colonies from 1754 (start of The French and Indian War) to 1783 (end of The American Revolutionary War, also known as The American War of Independence). During the period, the protagonists used similar linear battlefield tactics common to the Seven Years War in Europe, but finding that they needed to adapt quickly to the challenges of dense terrain.
A typical game can be completed within two hours, and the rule mechanics are very easy to grasp. After a couple of turns, players will usually find themselves comfortable with Colonies in Turmoil.
The rules are scale-agnostic and allow players to use existing basing without adjustments needed. Colonies in Turmoil uses a dice-rolling activation sequence that provides a controlled level of jeopardy. Also, there is a finite limit of known turns within the game. Traditional wargaming concepts of shooting and morale have been simplified. All measurements are relative to the frontage of an infantry unit. Morale is simplified to a single role based on the different units.
Victory conditions are agreed between players, and can be a "butchers bill" or objective-based.