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Extreme Marine Available


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cloudcaptain writes:

Oh..better pics here:
link

Not a complex game. I can be a bit slow on rules absorption but these made quick sense to me. There are advanced rules/gear you can bolt on later if you wish. No increase in complexity by my eye.


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Wargame Vault announces the availability of:

From Doomed Legion Games

Softcover, Standard Color Book (8.5" x 11") – $15.00 USD

Extreme Marine

Extreme Marine represents an extreme survival circumstance for humanity. A millennium of excreted heavy industrial byproducts, toxic pollutants, foul chemicals, and radioactive fallout turned an entire planet into an unforgiving wasteland. The planet's oceans, a cesspool of multihued noxious sewage, have deluged and managed to substantially cover the planet's surface area. Humans adapted by becoming a seafaring race, banding into clans and setting out in search of the few remaining unclaimed resources. The obligatory vessels of navigation are crudely fashioned junk-ships, large boats cobbled together out of the vestiges of a once more sophisticated society. Technological complexity ranges from highly advanced to shamefully primitive, depending entirely on how lucky of a scavenger an individual might be. Humans make do with what they have, but are quick to follow the latest rumor toward any new opportunity to even slightly reduce their hardship. Competition has become excessive over painfully scarce resources. Resulting factionism has further divided humans into warring groups to protect whatever scant gains they have made. Omnipotently present in the life of every nomad is the prospect of actually immersing in the ocean of effluent known colloquially as the "seap," more than a few moments of which will result in debilitating sickness or death. Not surprisingly, few sufficiently know how to swim. Water, of course, is in disturbingly short supply, and "fresh" sources are fought over bitterly. A pint of even moderately potable water makes for acceptable payment of up to a month's service on a junk-ship. The rough seaborne existence causes a ship crew to become fiercely loyal to their vessel and each other. Junk-ships sometimes form temporary allegiances when the situation is suitable, but these are likely only to last as long as there is bounty to accumulate. Humans, however, are not the only species to adapt to the inundated landscape. The seap is home to an entire undocumented ecosystem of mutated creatures. Unfortunately, the last thing a junk-ship crew can expect to see in his or her short life is an array of giant menacing tentacles emerging from the deep…

A fun and quirky 25mm miniatures game for those who like the Mad Max style and building their own miniature boats from stuff laying around the house.

For more information