From Nigel Emsen
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A Country in Turmoil is for wargaming battles in the Bishops' Wars (1639-1640), the Irish Confederate Wars (1641-1653), and the English Wars (1642-1652), in a casual and engaging manner. A typical game can be completed within two hours, and the rule mechanics are very easy to grasp. After a couple of turns, players will usually find themselves comfortable with A Country in Turmoil.
The rules are scale-agnostic and allow players to use existing basing without adjustments needed. A Country in Turmoil uses a dice-rolling activation sequence that provides a controlled level of jeopardy. Also, there is a finite limit of known turns within the game.
Traditional wargaming concepts of shooting and morale have been simplified.
All measurements are relative to the frontage of an infantry unit. Morale has two levels. These are narrative and are "For the cause" and "Of stout heart."
Victory conditions are agreed between players, and can be a "butchers bill" or objective-based.