Can You Hear the Wind of Change?

Is it the zephyr of heroism that inspires your characters to journey across the world, or the crass lure of wealth?
Zephyr of the Zirconium Zebras is a campaign of 20 short, linked missions with several optional scenarios and an open ending. Will you save the Withering Warlord's Orc hordes from genocide or cleanse the Dorantian Empire from their filth?
Find a killer during a fancy party — Exorcise a ghost in a forlorn castle — Journey to the sun to find a magic flower — Retrieve a cursed book from a spire — Pressure a decadent noble into marriage… and maybe steal from his exotic collection — Execute embarrassing witnesses — Clear up a mine of refugees for exploitation — Retrieve a reveler from moral dissolution — Free a Gnome city from star invaders — Escort high priests to a religious conclave — Debate theology at a holy symposium — Assassinate rival clergy without getting caught — Summon a demon with word games — Reclaim crates from a business rival — Recover treasure from a non-Euclidean dungeon — Partake in diplomatic treachery — Delight in the joy of Orc genocide — Escort refugees across a sea — Defend a fortress against legions
This book has everything you need for an epic campaign, at any level.
This book requires the Four Against Darkness core book, but it also features plenty of interactions with other books in the line.
Due to its subject matter, it is recommended for adult readers.